Entity is a snapshot of a server-side entity instance. It is an immutable
object associated with an entity instance which has some of its attributes
materialized during a load operation. The set of loaded attributes depends on
the projection used in load operation. Entities are created using a creator
object of the corresponding type and entity attributes are updated using the
corresponding updater object.
From an object model point of view, an entity is a tuple with a globally
unique entity ID and an optional name. An entity's name is mutable. Virtually
all manipulable objects are entities. Access to every entity is controlled
through access control rules. Basically, each entity can define one or more
operations that can be performed on it and for each operation specify one or
more privileges that the requesting actor must carry in order to be allowed
to perform the operation. Note that we allow owner to be either a single
actor, or a group. The actor that made the entity come into existence is the
creator of the entity and this value cannot be changed.
Each entity can have zero or more labels associated with it.
Below are examples in XML formats. All examples are shown with all inherited members. Quoting when required is part of the examples, but you must obviously populate with your own data.