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Oracle Solaris Studio 12.2: OpenMP API User's Guide
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Document Information

Preface

1.  Introducing the OpenMP API

2.  Compiling and Running OpenMP Programs

3.  Implementation-Defined Behaviors

4.  Nested Parallelism

4.1 The Execution Model

4.2 Control of Nested Parallelism

4.2.1 OMP_NESTED

4.2.2 OMP_THREAD_LIMIT

4.2.3 OMP_MAX_ACTIVE_LEVELS

4.3 Using OpenMP Library Routines Within Nested Parallel Regions

4.4 Some Tips on Using Nested Parallelism

5.  Tasking

6.  Automatic Scoping of Variables

7.  Scope Checking

8.  Performance Considerations

A.  Placement of Clauses on Directives

B.  Converting to OpenMP

Index

4.2 Control of Nested Parallelism

Nested parallelism can be controlled at runtime by setting various environment variables prior to execution of the program.

4.2.1 OMP_NESTED

Nested parallelism can be enabled or disabled by setting the OMP_NESTED environment variable or calling omp_set_nested().

The following example has three levels of nested parallel constructs.

Example 4-1 Nested Parallelism Example

#include <omp.h>
#include <stdio.h>
void report_num_threads(int level)
{
    #pragma omp single
    {
        printf("Level %d: number of threads in the team - %d\n",
                  level, omp_get_num_threads());
    }
 }
int main()
{
    omp_set_dynamic(0);
    #pragma omp parallel num_threads(2)
    {
        report_num_threads(1);
        #pragma omp parallel num_threads(2)
        {
            report_num_threads(2);
            #pragma omp parallel num_threads(2)
            {
                report_num_threads(3);
            }
        }
    }
    return(0);
}

Compiling and running this program with nested parallelism enabled produces the following (sorted) output:

% setenv OMP_NESTED TRUE
% a.out
Level 1: number of threads in the team - 2
Level 2: number of threads in the team - 2
Level 2: number of threads in the team - 2
Level 3: number of threads in the team - 2
Level 3: number of threads in the team - 2
Level 3: number of threads in the team - 2
Level 3: number of threads in the team - 2

Compare with running the same program but with nested parallelism disabled:

% setenv OMP_NESTED FALSE
% a.out
Level 1: number of threads in the team - 2
Level 2: number of threads in the team - 1
Level 3: number of threads in the team - 1
Level 2: number of threads in the team - 1
Level 3: number of threads in the team - 1

4.2.2 OMP_THREAD_LIMIT

The OpenMP runtime library maintains a pool of threads that can be used as slave threads in parallel regions. The setting of the OMP_THREAD_LIMIT environment variable controls the number of threads in the pool. By default, the number of threads in the pool is at most 1023.

The thread pool consists of only non-user threads that the runtime library creates. It does not include the initial thread or any thread created explicitly by the user's program.

If OMP_THREAD_LIMIT is set to one (or SUNW_MP_MAX_POOL_THREADS is set to zero), then the thread pool will be empty and all parallel regions will be executed by one thread.

The following example shows that a parallel region can get fewer threads if there are not sufficient threads in the pool. The code is the same as the previous example. The number of threads needed for all the parallel regions to be active at the same time is 8. So the pool needs to contain at least 7 threads. If we set OMP_THREAD_LIMIT to 6 (or SUNW_MP_MAX_POOL_THREADS to 5), then the pool contains at most 5 slave threads. This implies that two of the four inner-most parallel regions may not be able to get all the slave threads they ask for. One possible result is shown below.

% setenv OMP_NESTED TRUE
% OMP_THREAD_LIMIT 6
% a.out
Level 1: number of threads in the team - 2
Level 2: number of threads in the team - 2
Level 2: number of threads in the team - 2
Level 3: number of threads in the team - 2
Level 3: number of threads in the team - 2
Level 3: number of threads in the team - 1
Level 3: number of threads in the team - 1

4.2.3 OMP_MAX_ACTIVE_LEVELS

The environment variable OMP_MAX_ACTIVE_LEVELS controls the maximum depth of nested active parallel regions that require more than one thread.

Any active parallel region that has an active nested depth greater than the value of this environment variable will be executed by only one thread. A parallel region is considered active if it it has no if clause, or if it has an if clause that evaluates to true. The default maximum number of active nesting levels is 4.

The following code will create 4 levels of nested parallel regions. If OMP_MAX_ACTIVE_LEVELS is set to 2, then nested parallel regions at nested depth of 3 and 4 are executed single-threaded.

#include <omp.h>
#include <stdio.h>
#define DEPTH 5
void report_num_threads(int level)
{
    #pragma omp single
    {
        printf("Level %d: number of threads in the team - %d\n",
               level, omp_get_num_threads());
    }
}
void nested(int depth)
{
    if (depth == DEPTH)
        return;

    #pragma omp parallel num_threads(2)
    {
        report_num_threads(depth);
        nested(depth+1);
    }
}
int main()
{
    omp_set_dynamic(0);
    omp_set_nested(1);
    nested(1);
    return(0);
}

Compiling and running this program with a maximum nesting level of 4 gives the following possible output. (Actual results will depend on how the OS schedules threads.)

% setenv OMP_MAX_ACTIVE_LEVELS 4
% a.out |sort 
Level 1: number of threads in the team - 2
Level 2: number of threads in the team - 2
Level 2: number of threads in the team - 2
Level 3: number of threads in the team - 2
Level 3: number of threads in the team - 2
Level 3: number of threads in the team - 2
Level 3: number of threads in the team - 2
Level 4: number of threads in the team - 2
Level 4: number of threads in the team - 2
Level 4: number of threads in the team - 2
Level 4: number of threads in the team - 2
Level 4: number of threads in the team - 2
Level 4: number of threads in the team - 2
Level 4: number of threads in the team - 2
Level 4: number of threads in the team - 2

Running with the nesting level set at 2 gives the following as a possible result:

% setenv OMP_MAX_ACTIVE_LEVELS 2
% a.out |sort 
Level 1: number of threads in the team - 2
Level 2: number of threads in the team - 2
Level 2: number of threads in the team - 2
Level 3: number of threads in the team - 1
Level 3: number of threads in the team - 1
Level 3: number of threads in the team - 1
Level 3: number of threads in the team - 1
Level 4: number of threads in the team - 1
Level 4: number of threads in the team - 1
Level 4: number of threads in the team - 1
Level 4: number of threads in the team - 1

Again, these examples only show some possible results. Actual results will depend on how the OS schedules threads.