Sun Studio 12: C User's Guide

Appendix F ISO C Data Representations

This appendix describes how ISO C represents data in storage and the mechanisms for passing arguments to functions. It is intended as a guide to programmers who want to write or use modules in languages other than C and have those modules interface with C code.

F.1 Storage Allocation

The following table shows the data types and how they are represented.


Note –

Storage allocated on the stack (identifiers with internal, or automatic, linkage) should be limited to two gigabytes or less.


Table F–1 Storage Allocation for Data Types

Data Type  

Internal Representation  

char elements

A single 8-bit byte aligned on a byte boundary. 

short integers

Halfword (two bytes or 16 bits), aligned on a two-byte boundary 

int

32 bits (four bytes or one word), aligned on a four-byte boundary 

long

32 bits on v8 and x86 (four bytes or one word), aligned on a four-byte boundary 

64 bits on v9 (eight bytes or two words) aligned on an eight-byte boundary) 

pointer

32 bits on v8 and x86 (four bytes or one word), aligned on a four-byte boundary 

64 bits on v9 (eight bytes or two words) aligned on an eight-byte boundary) 

long long [long long is not available in -Xc mode with -xc99=none.]

(SPARC) 64 bits (eight bytes or two words), aligned on an eight-byte boundary 

(x86) 64 bits (eight bytes or two words), aligned on a four-byte boundary

float

32 bits (four bytes or one word), aligned on a four-byte boundary. A float has a sign bit, 8-bit exponent, and 23-bit fraction.

double

64 bits (eight bytes or two words), aligned on an eight-byte boundary (SPARC) or aligned on a four-byte boundary (x86). A double element has a sign bit, an 11-bit exponent and a 52-bit fraction.

long double

v8 (SPARC) 128 bits (16 bytes or four words), aligned on an eight-byte boundary. A long double element has a sign bit, a 15-bit exponent and a 112-bit fraction.

v9 (SPARC) 128 bits (16 bytes or four words), aligned on a 16 byte boundary. A long double element has a sign bit, a 15-bit exponent and a 112-bit fraction.

(x86) 96 bits (12 bytes or three words) aligned on a four-byte boundary. A long double element has a sign bit, a 16-bit exponent, and a 64-bit fraction. 16 bits are unused.

F.2 Data Representations

Bit numbering of any given data element depend on the architecture in use: SPARCstationTM machines use bit 0 as the least significant bit, with byte 0 being the most significant byte. The tables in this section describe the various representations.

F.2.1 Integer Representations

Integer types used in ISO C are short, int, long, and long long:

Table F–2 Representation of short

Bits  

Content  

8- 15 

Byte 0 (SPARC)  

Byte 1 (x86)

0- 7 

Byte 1 (SPARC)  

Byte 0 (x86) 

Table F–3 Representation of int

Bits  

Content  

24- 31 

Byte 0 (SPARC)  

Byte 3 (x86) 

16- 23 

Byte 1 (SPARC)  

Byte 2 (x86) 

8- 15 

Byte 2 (SPARC)  

Byte 1 (x86) 

0- 7 

Byte 3 (SPARC)  

Byte 0 (x86) 

Table F–4 Representation of long on x86 and SPARC v8 versus SPARC v9

Bits  

Content  

24- 31 

Byte 0 (SPARC) v8 

Byte 4 (SPARC) v9 

Byte 3 (x86) 

16- 23 

Byte 1 (SPARC) v8 

Byte 5 (SPARC) v9 

Byte 2 (x86)

8- 15 

Byte 2 (SPARC) v8 

Byte 6 (SPARC) v9 

Byte 1 (x86)

0- 7 

Byte 3 (SPARC) v8 

Byte 7 (SPARC) v9 

Byte 0 (x86)


Note –

long long is not available in -Xc mode.


Table F–5 Representation of long long

Bits  

Content  

56- 63 

Byte 0 (SPARC)  

Byte 7 (x86) 

48- 55 

Byte 1 (SPARC)  

Byte 6 (x86) 

40- 47 

Byte 2 (SPARC)  

Byte 5 (x86) 

32- 39 

Byte 3 (SPARC)  

Byte 4 (x86) 

24- 31 

Byte 4 (SPARC)  

Byte 3 (x86) 

16- 23 

Byte 5 (SPARC)  

Byte 2 (x86) 

8- 15 

Byte 6 (SPARC)  

Byte 1 (x86) 

0- 7 

Byte 7 (SPARC)  

Byte 0 (x86) 

F.2.2 Floating-Point Representations

float, double, and long double data elements are represented according to the ISO IEEE 754-1985 standard. The representation is:

(-1)s(e- bias)¥2 j.f

where:

The following tables show the position of the bits.

Table F–6 float Representation

Bits  

Name  

31 

Sign 

23- 30 

Exponent 

0- 22 

Fraction 

Table F–7 double Representation

Bits  

Name  

63 

Sign 

52- 62 

Exponent 

0- 51 

Fraction 

Table F–8 long double Representation (SPARC)

Bits  

Name  

127 

Sign 

112- 126 

Exponent 

0- 111 

Fraction 

Table F–9 long double Representation (x86)

Bits  

Name  

80- 95 

Unused 

79 

Sign 

64- 78 

Exponent 

63 

Leading bit 

0- 62 

Fraction 

For further information, refer to the Numerical Computation Guide.

F.2.3 Exceptional Values

float and double numbers are said to contain a “hidden,” or implied, bit, providing for one more bit of precision than would otherwise be the case. In the case of long double, the leading bit is implicit (SPARC) or explicit (x86); this bit is 1 for normal numbers, and 0 for subnormal numbers.

Table F–10 float Representations

normal number (0<e<255): 

(-1)Sign2 (exponent- 127)1.f

subnormal number 

(e=0, f!=0): 

(-1)Sign2 (-126)0.f

zero (e=0, f=0): 

(-1)Sign0.0

signaling NaN 

s=u, e=255(max); f=.0uuu-uu; at least one bit must be nonzero 

quiet NaN 

s=u, e=255(max); f=.1uuu-uu 

Infinity 

s=u, e=255(max); f=.0000-00 (all zeroes) 

Table F–11 double Representations

normal number (0<e<2047): 

(-1)Sign2 (exponent- 1023)1.f

subnormal number (e=0, f!=0): 

(-1)Sign2 (-1022)0.f

zero (e=0, f=0): 

(-1)Sign0.0

signaling NaN 

s=u, e=2047(max); f=.0uuu-uu; at least one bit must be nonzero 

quiet NaN 

s=u, e=2047(max); f=.1uuu-uu 

Infinity 

s=u, e=2047(max); f=.0000-00 (all zeroes) 

Table F–12 long double Representations

normal number (0<e<32767): 

(-1)Sign2 (exponent- 16383)1.f

subnormal number (e=0, f!=0): 

(-1)Sign2 (-16382)0.f

zero (e=0, f=0): 

(-1)Sign0.0

signaling NaN 

s=u, e=32767(max); f=.0uuu-uu; at least one bit must be nonzero 

quiet NaN 

s=u, e=32767(max); f=.1uuu-uu 

Infinity 

s=u, e=32767(max); f=.0000-00 (all zeroes) 

F.2.4 Hexadecimal Representation of Selected Numbers

The following tables show the hexadecimal representations.

Table F–13 Hexadecimal Representation of Selected Numbers (SPARC)

Value  

float

double

long double

+0 

-0 

00000000 

80000000 

0000000000000000 

8000000000000000 

00000000000000000000000000000000 

80000000000000000000000000000000 

+1.0 

-1.0 

3F800000 

BF800000 

3FF0000000000000 

BFF0000000000000 

3FFF00000000000000000000000000000 

BFFF00000000000000000000000000000 

+2.0 

+3.0 

40000000 

40400000 

4000000000000000 

4008000000000000 

40000000000000000000000000000000 

40080000000000000000000000000000 

+Infinity 

-Infinity 

7F800000 

FF800000 

7FF0000000000000 

FFF0000000000000 

7FFF00000000000000000000000000000 

FFFF00000000000000000000000000000 

NaN 

7FBFFFFF 

7FF7FFFFFFFFFFFF 

7FFF7FFFFFFFFFFFFFFFFFFFFFFFFFFF 

Table F–14 Hexadecimal Representation of Selected Numbers (x86)

Value  

float

double

long double

+0 

-0 

00000000 

80000000 

0000000000000000 

0000000080000000 

00000000000000000000 

80000000000000000000 

+1.0 

-1.0 

3F800000 

BF800000 

000000003FF00000 

00000000BFF00000 

3FFF8000000000000000 

BFFF8000000000000000 

+2.0 

+3.0 

40000000 

40400000 

0000000040000000 

0000000040080000 

40008000000000000000 

4000C000000000000000 

+Infinity 

-Infinity 

7F800000 

FF800000 

000000007FF00000 

00000000FFF00000 

7FFF8000000000000000 

FFFF8000000000000000 

NaN 

7FBFFFFF 

FFFFFFFF7FF7FFFF 

7FFFBFFFFFFFFFFFFFFF 

For further information, refer to the Numerical Computation Guide.

F.2.5 Pointer Representation

A pointer in C occupies four bytes. A pointer in C occupies eight bytes on SPARC v9 architectures. The NULL value pointer is equal to zero.

F.2.6 Array Storage

Arrays are stored with their elements in a specific storage order. The elements are actually stored in a linear sequence of storage elements.

C arrays are stored in row-major order; the last subscript in a multidimensional array varies the fastest.

String data types are simply arrays of char elements. The maximum number of characters allowed in a string literal or wide string literal (after concatenation) is 4,294,967,295.

See F.1 Storage Allocation for information on the size limit of storage allocated on the stack.

Table F–15 Array Types and Storage

Type  

Maximum Number of Elements for SPARC and x86  

Maximum Number of Elements for SPARC V9  

char

4,294,967,295 

2,305,843,009,213,693,951 

short

2,147,483,647 

1,152,921,504,606,846,975 

int

1,073,741,823 

576,460,752,303,423,487 

long

1,073,741,823 

288,230,376,151,711,743 

float

1,073,741,823 

576,460,752,303,423,487 

double

536,870,911 

288,230,376,151,711,743 

long double

268,435,451 

144,115,188,075,855,871 

long long [Not valid in -Xc mode with -xc99=none.]

536,870,911 

288,230,376,151,711,743 

Static and global arrays can accommodate many more elements.

F.2.7 Arithmetic Operations on Exceptional Values

This section describes the results derived from applying the basic arithmetic operations to combinations of exceptional and ordinary floating-point values. The information that follows assumes that no traps or any other exception actions are taken.

The following table explains the abbreviations:

Table F–16 Abbreviation Usage

Abbreviation 

Meaning  

Num 

Subnormal or normal number 

Inf 

Infinity (positive or negative) 

NaN 

Not a number 

Uno 

Unordered 

The following tables describe the types of values that result from arithmetic operations performed with combinations of different types of operands.

Table F–17 Addition and Subtraction Results

 

Right Operand: 0 

Right Operand: Num 

Right Operand: Inf 

Right Operand: NaN 

Left Operand: 0  

Num 

Inf 

NaN 

Left Operand: Num  

Num 

See [Num + Num could be Inf, rather than Num, when the result is too large (overflow). Inf + Inf = NaN when the infinities are of opposite sign.]

Inf 

NaN 

Left Operand: Inf  

Inf 

Inf 

See

NaN 

Left Operand: NaN  

NaN 

NaN 

NaN 

NaN 

Table F–18 Multiplication Results

 

Right Operand:0  

Right Operand:Num  

Right Operand:Inf  

Right Operand:NaN  

Left Operand:0  

NaN 

NaN 

Left Operand: Num  

Num 

Inf 

NaN 

Left Operand: Inf  

NaN 

Inf 

Inf 

NaN 

Left Operand: NaN  

NaN 

NaN 

NaN 

NaN 

Table F–19 Division Results

 

Right Operand:0  

Right Operand:Num  

Right Operand:Inf  

Right Operand:NaN  

Left Operand:0  

NaN 

NaN 

Left Operand: Num  

Inf 

Num 

NaN 

Left Operand: Inf  

Inf 

Inf 

NaN 

NaN 

Left Operand: NaN  

NaN 

NaN 

NaN 

NaN 

Table F–20 Comparison Results

 

Right Operand:0  

Right Operand:+Num  

Right Operand:+Inf  

Right Operand:+NaN  

Left Operand:0  

Uno 

Left Operand: +Num  

The result of the comparison 

Uno 

Left Operand: +Inf  

Uno 

Left Operand: +NaN  

Uno 

Uno 

Uno 

Uno 


Note –

NaN compared with NaN is unordered, and results in inequality. +0 compares equal to- 0.


F.3 Argument-Passing Mechanism

This section describes how arguments are passed in ISO C.

F.3.1 32-Bit SPARC

Functions return integer results in register %o0, float results in register %f0, and double results in registers %f0 and %f1.

long long integers are passed in registers with the higher word order in %oN, and the lower order word in %o(N+1). In-register results are returned in %o0 and %o1, with similar ordering.

All arguments, except doubles and long doubles, are passed as four-byte values. A double is passed as an eight-byte value. The first six four-byte values (double counts as 8) are passed in registers %o0 through %o5. The rest are passed onto the stack. Structures are passed by making a copy of the structure and passing a pointer to the copy. A long double is passed in the same manner as a structure.

Registers described are as seen by the caller.

F.3.1.1 64-Bit SPARC

All integral arguments are passed as eight-byte values.

Floating-point arguments are passed in floating-point registers when possible.

(x86)

Functions return results in the following registers:

Table F–21 Registers Used by x86 Functions to Return Types

Register  

Type Returned  

int 

%eax 

long long

%edx and %eax

float, double, and long double

%st(0)

float _Complex

%eax for the real part and %edx for the imaginary part

double _Complex and long double _Complex

The same as a struct that contains two elements of the corresponding floating point type. 

All arguments except structs, unions, long longs, doubles and long doubles are passed as four-byte values; a long long is passed as an eight-byte value, a double is passed as an eight-byte value, and a long double is passed as a 12-byte value.

structs and unions are copied onto the stack. The size is rounded up to a multiple of four bytes. Functions returning structs and unions are passed a hidden first argument, pointing to the location into which the returned struct or union is stored.

Upon return from a function, it is the responsibility of the caller to pop arguments from the stack, except for the extra argument for struct and union returns that is popped by the called function.