The client's computer name
The conversation key
The client's time stamp
The server stores the first three items for future use. The server stores the time stamp to protect against replays. The server accepts only time stamps that are chronologically greater than the last time stamp seen, so any replayed transactions are guaranteed to be rejected.
Implicit in these procedures are the name of the caller, who must be authenticated in some manner. The keyserver cannot use DES authentication to authenticate the caller because it would create a deadlock. To solve this problem, the keyserver stores the secret keys by user ID (UID) and grants requests only to local root processes.