The template.xml file has several different sections.
Statements used to format parts of the template text.
Lists all events (actions) that are possible.
Lists all classes (types) of supported objects.
Generic template definitions used when a specific template definition does not exist for a Class.
The names of the special keys on the keyboard, such as Enter, Insert, Delete, Home, End, and Escape.
Instructional text, such as "Press Enter to continue", found in the Player.
The template text in the bubble is defined in the Classes and Defaults sections. The Classes define the objects, such as combobox, menuitem, pushbutton, or radiobutton. Each class has the same list of events, such as LClick1 or Drag. In the Template Editor, a pane at the top of the window displays the list of Classes. The Template section displays the Events in the left pane. The elements that make up the text for the event appear in the main pane, while the preview appears at the bottom of the window. See the following sections for details about how to use these panes to edit the template text.
There is a Default template for each event. However, a particular Class may need a specific template, called a local template. For example, the Default template for the LClick1 action (single left click) is "Click the". However, for the Column class, the local template for the single left click action is "Click an entry in the". If there is a local template for a Class, it appears in the Events list in bold text. If it is a Default template, it appears in non-bold text.
To open the template.xml file:
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