Life3D implements the popular Game of Life in three dimensions. Live cells are represented by cubes. Each cell has 26 possible neighbors (including diagonals). For each step of the animation, cells with fewer than four neighbors die of loneliness, while cells with more than five neighbors die of overcrowding. An empty cell with exactly four neighbors becomes a new live cell.
The view of the playing board rotates slowly so you can view the board from all angles.
The keypad buttons in Controls for Life3D provide control over the game.
The source code for this example can be found at:
The RetainedMode MIDlet plays a scene file that shows a skateboarder in an endless loop.
PogoRoo displays a kangaroo bouncing up and down on a pogo stick. To steer the kangaroo, use the arrow keys. Press up to go forward, down to go backward, and left and right to change direction. You might need to hold down the key to see an effect.