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Java Platform Micro Edition Software Development Kit Version 3.0

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Getting Started

Java ME Platform SDK Features

Using Sample Projects

Creating and Editing Projects

Viewing and Editing Project Properties

Running Projects in the Emulator

Understanding the Emulator

Viewing Device Properties

Platform Properties

Device Information

Device Properties

Setting Device Properties

Running a Project from the Device Selector

Running Projects Simultaneously on a Single Device

Emulator Options

Adding a Device Instance

Searching the WURFL Device Database

Finding Files in the Multiple User Environment

Profiling Applications

Monitoring Network Traffic

Lightweight UI Toolkit

Security and MIDlet Signing

BD-J Support

CLDC Emulation on a Windows Mobile Device

Installing CLDC Emulation on a Windows Mobile Emulator

On-device Debugging

Command Line Reference


JSR Support

JSR 75: PDA Optional Packages

JSR 82: Bluetooth and OBEX Support

JSR 135: Mobile Media API Support

JSR 172: Web Services Support

JSR 177: Smart Card Security (SATSA)

JSR 179: Location API Support

JSRs 184, 226, and 239: Graphics Capabilities

JSR 205: Wireless Messaging API (WMA) Support

JSR 211: Content Handler API (CHAPI)

JSR 238: Mobile Internationalization API (MIA)

JSR 229: Payment API Support

JSR 256: Mobile Sensor API Support


Viewing Device Properties

The Device Selector window lists all available devices grouped by platform. If this window is not visible, select Windows > Device Selector.

If no Java ME platform is registered in the toolbar, the Device Selector displays a node labeled No Device Found. If you see this message at startup, it typically means device discovery is incomplete and you just need to wait a few seconds.

device selector, expanded

Each sub node represents an emulator skin for a device. Two instances are provided for some CLDC devices, for example, DefaultCldcPhone1 and DefaultCldcPhone2. These devices have the same capabilities but unique phone numbers, making it easy for you to test communication between two devices.

The properties for each device skin are stored in XML files in your user work directory. See /javame-sdk/3.0/work, and Table 1.

See also: Platform Properties, Device Information, and Device Properties