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Java Platform Micro Edition Software Development Kit Version 3.0

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Getting Started

Java ME Platform SDK Features

Using Sample Projects

Creating and Editing Projects

Viewing and Editing Project Properties

Running Projects in the Emulator

Searching the WURFL Device Database

Finding Files in the Multiple User Environment

Profiling Applications

Monitoring Network Traffic

Lightweight UI Toolkit

Security and MIDlet Signing

BD-J Support

CLDC Emulation on a Windows Mobile Device

Installing CLDC Emulation on a Windows Mobile Emulator

On-device Debugging

Command Line Reference


JSR Support

JSR 75: PDA Optional Packages

JSR 82: Bluetooth and OBEX Support

JSR 135: Mobile Media API Support

JSR 172: Web Services Support

JSR 177: Smart Card Security (SATSA)

JSR 179: Location API Support

JSRs 184, 226, and 239: Graphics Capabilities

Mobile 3D Graphics (JSR 184)

Choosing a Graphics Mode

Immediate Mode

Retained Mode

Quality Versus Speed

Content for Mobile 3D Graphics

Running Demo3D Samples




Java Bindings for OpenGL ES (JSR 239)

Scalable 2D Vector Graphics (JSR 226)

Running SVGDemo

SVG Browser

Render SVG Image

Play SVG Animation

Create SVG Image from Scratch

Bouncing Balls

Optimized Menu

Picture Decorator

Location Based Service


Running SVGContactList

JSR 205: Wireless Messaging API (WMA) Support

JSR 211: Content Handler API (CHAPI)

JSR 238: Mobile Internationalization API (MIA)

JSR 229: Payment API Support

JSR 256: Mobile Sensor API Support


Java Bindings for OpenGL ES (JSR 239)

JSR 239 defines the Java programming language bindings for two APIs, OpenGL for Embedded Systems (OpenGL ES) and EGL. OpenGL ES is a standard API for 3D graphics, a subset of OpenGL, which is pervasive on desktop computers. EGL is a standard platform interface layer. Both OpenGL ES and EGL are developed by the Khronos Group (http://khronos.org/opengles/).

While JSR 184 (which is object oriented) requires high level functionality, OpenGL is a low level graphics library that is suited for accessing hardware accelerated 3D graphics. Explore the OpenGLESDemo sample project code.