Java™ Platform
Standard Ed. 6

javax.sound.sampled
Class FloatControl.Type

java.lang.Object
  extended by javax.sound.sampled.Control.Type
      extended by javax.sound.sampled.FloatControl.Type
Enclosing class:
FloatControl

public static class FloatControl.Type
extends Control.Type

An instance of the FloatControl.Type inner class identifies one kind of float control. Static instances are provided for the common types.

Since:
1.3

Field Summary
static FloatControl.Type AUX_RETURN
          Represents a control for the auxiliary return gain on a line.
static FloatControl.Type AUX_SEND
          Represents a control for the auxiliary send gain on a line.
static FloatControl.Type BALANCE
          Represents a control for the relative balance of a stereo signal between two stereo speakers.
static FloatControl.Type MASTER_GAIN
          Represents a control for the overall gain on a line.
static FloatControl.Type PAN
          Represents a control for the relative pan (left-right positioning) of the signal.
static FloatControl.Type REVERB_RETURN
          Represents a control for the post-reverb gain on a line.
static FloatControl.Type REVERB_SEND
          Represents a control for the pre-reverb gain on a line.
static FloatControl.Type SAMPLE_RATE
          Represents a control that changes the sample rate of audio playback.
static FloatControl.Type VOLUME
          Represents a control for the volume on a line.
 
Constructor Summary
protected FloatControl.Type(String name)
          Constructs a new float control type.
 
Method Summary
 
Methods inherited from class javax.sound.sampled.Control.Type
equals, hashCode, toString
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
 

Field Detail

MASTER_GAIN

public static final FloatControl.Type MASTER_GAIN
Represents a control for the overall gain on a line.

Gain is a quantity in decibels (dB) that is added to the intrinsic decibel level of the audio signal--that is, the level of the signal before it is altered by the gain control. A positive gain amplifies (boosts) the signal's volume, and a negative gain attenuates (cuts) it. The gain setting defaults to a value of 0.0 dB, meaning the signal's loudness is unaffected. Note that gain measures dB, not amplitude. The relationship between a gain in decibels and the corresponding linear amplitude multiplier is:

linearScalar = pow(10.0, gainDB/20.0)

The FloatControl class has methods to impose a maximum and minimum allowable value for gain. However, because an audio signal might already be at a high amplitude, the maximum setting does not guarantee that the signal will be undistorted when the gain is applied to it (unless the maximum is zero or negative). To avoid numeric overflow from excessively large gain settings, a gain control can implement clipping, meaning that the signal's amplitude will be limited to the maximum value representable by its audio format, instead of wrapping around.

These comments apply to gain controls in general, not just master gain controls. A line can have more than one gain control. For example, a mixer (which is itself a line) might have a master gain control, an auxiliary return control, a reverb return control, and, on each of its source lines, an individual aux send and reverb send.

See Also:
AUX_SEND, AUX_RETURN, REVERB_SEND, REVERB_RETURN, VOLUME

AUX_SEND

public static final FloatControl.Type AUX_SEND
Represents a control for the auxiliary send gain on a line.

See Also:
MASTER_GAIN, AUX_RETURN

AUX_RETURN

public static final FloatControl.Type AUX_RETURN
Represents a control for the auxiliary return gain on a line.

See Also:
MASTER_GAIN, AUX_SEND

REVERB_SEND

public static final FloatControl.Type REVERB_SEND
Represents a control for the pre-reverb gain on a line. This control may be used to affect how much of a line's signal is directed to a mixer's internal reverberation unit.

See Also:
MASTER_GAIN, REVERB_RETURN, EnumControl.Type.REVERB

REVERB_RETURN

public static final FloatControl.Type REVERB_RETURN
Represents a control for the post-reverb gain on a line. This control may be used to control the relative amplitude of the signal returned from an internal reverberation unit.

See Also:
MASTER_GAIN, REVERB_SEND

VOLUME

public static final FloatControl.Type VOLUME
Represents a control for the volume on a line.


PAN

public static final FloatControl.Type PAN
Represents a control for the relative pan (left-right positioning) of the signal. The signal may be mono; the pan setting affects how it is distributed by the mixer in a stereo mix. The valid range of values is -1.0 (left channel only) to 1.0 (right channel only). The default is 0.0 (centered).

See Also:
BALANCE

BALANCE

public static final FloatControl.Type BALANCE
Represents a control for the relative balance of a stereo signal between two stereo speakers. The valid range of values is -1.0 (left channel only) to 1.0 (right channel only). The default is 0.0 (centered).

See Also:
PAN

SAMPLE_RATE

public static final FloatControl.Type SAMPLE_RATE
Represents a control that changes the sample rate of audio playback. The net effect of changing the sample rate depends on the relationship between the media's natural rate and the rate that is set via this control. The natural rate is the sample rate that is specified in the data line's AudioFormat object. For example, if the natural rate of the media is 11025 samples per second and the sample rate is set to 22050 samples per second, the media will play back at twice the normal speed.

Changing the sample rate with this control does not affect the data line's audio format. Also note that whenever you change a sound's sample rate, a change in the sound's pitch results. For example, doubling the sample rate has the effect of doubling the frequencies in the sound's spectrum, which raises the pitch by an octave.

Constructor Detail

FloatControl.Type

protected FloatControl.Type(String name)
Constructs a new float control type.

Parameters:
name - the name of the new float control type

Java™ Platform
Standard Ed. 6

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For further API reference and developer documentation, see Java SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

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