Prior to Java 2 Standard Edition, JDK 1.4, the AWT focus subsystem was inadequate. It suffered from major design and API problems, as well as over a hundred open bugs. Many of these bugs were caused by platform inconsistencies, or incompatibilities between the native focus system for heavyweights and the Java focus system for lightweights.
The single worst problem with the AWT focus implementation was the inability to query for the currently focused Component. Not only was there no API for such a query, but also, because of an insufficient architecture, such information was not even maintained by the code.
Almost as bad was the inability of lightweight children of a Window
(not a Frame or a Dialog) to receive keyboard input. This problem
existed because Windows never received
events and thus could never be activated, and only active Windows
could contain focused Components.
In addition, many developers noted that the APIs for FocusEvent and WindowEvent were insufficient because they did not provide a way for determining the "opposite" Component involved in the focus or activation change. For example, when a Component received a FOCUS_LOST event, it had no way of knowing which Component was gaining focus. Since Win32 provides this functionality for free, developers migrating from Win32 C/C++ or Visual Basic to Java had been frustrated by the omission.
To address these and other deficiencies, we have designed a new focus model for the AWT in JDK 1.4. The primary design changes were the construction of a new centralized KeyboardFocusManager class, and a lightweight focus architecture. The amount of focus-related, platform-dependent code has been minimized and replaced by fully pluggable and extensible public APIs in the AWT. While we have attempted to remain backward compatible with the existing implementation, we were forced to make minor incompatible changes in order to reach an elegant and workable conclusion. We anticipate that these incompatibilities will have only a trivial impact on existing applications.
This document is a formal specification both of the new APIs and of existing APIs which remain relevant in the new model. Combined with the javadoc for focus-related classes and methods, this document should enable developers to create substantial AWT and Swing applications with a focus behavior that is customized yet consistent across platforms. This document has the following sections:
The focus model is centralized around a single class, KeyboardFocusManager, that provides a set of APIs for client code to inquire about the current focus state, initiate focus changes, and replace default focus event dispatching with a custom dispatcher. Clients can inquire about the focus state directly, or can register a PropertyChangeListener that will receive PropertyChangeEvents when a change to the focus state occurs.
KeyboardFocusManager introduces seven main concepts and their terminology:
Every Window and JInternalFrame is, by default, a "focus cycle root". If it's the only focus cycle root, then all of its focusable descendants should be in its focus cycle, and its focus traversal policy should enforce that they are by making sure that all will be reached during normal forward (or backward) traversal. If, on the other hand, the Window or JInternalFrame has descendants that are also focus cycle roots, then each such descendant is a member of two focus cycles: the one that it is the root of, and the one of its nearest focus-cycle-root ancestor. In order to traverse the focusable components belonging to the focus cycle of such a "descendant" focus cycle root, one first traverses (forward or backward) to reach the descendant, and then uses the "down cycle" operation to reach, in turn, its descendants.
Here is an example:
Assume the following:
Window, which means that it must be a focus cycle root.
Containers that are focus cycle roots.
Containerthat is not a focus cycle root.
KeyboardFocusManageris an abstract class. AWT provides a default implementation in the
Some browsers partition applets in different code bases into separate contexts, and establish walls between these contexts. Each thread and each Component is associated with a particular context and cannot interfere with threads or access Components in other contexts. In such a scenario, there will be one KeyboardFocusManager per context. Other browsers place all applets into the same context, implying that there will be only a single, global KeyboardFocusManager for all applets. This behavior is implementation-dependent. Consult your browser's documentation for more information. No matter how many contexts there may be, however, there can never be more than one focus owner, focused Window, or active Window, per ClassLoader.
While the user's KeyEvents should generally be delivered to the focus owner, there are rare cases where this is not desirable. An input method is an example of a specialized Component that should receive KeyEvents even though its associated text Component is and should remain the focus owner.
A KeyEventDispatcher is a lightweight interface that allows client code to pre-listen to all KeyEvents in a particular context. Instances of classes that implement the interface and are registered with the current KeyboardFocusManager will receive KeyEvents before they are dispatched to the focus owner, allowing the KeyEventDispatcher to retarget the event, consume it, dispatch it itself, or make other changes.
For consistency, KeyboardFocusManager itself is a KeyEventDispatcher. By default, the current KeyboardFocusManager will be the sink for all KeyEvents not dispatched by the registered KeyEventDispatchers. The current KeyboardFocusManager cannot be completely deregistered as a KeyEventDispatcher. However, if a KeyEventDispatcher reports that it dispatched the KeyEvent, regardless of whether it actually did so, the KeyboardFocusManager will take no further action with regard to the KeyEvent. (While it is possible for client code to register the current KeyboardFocusManager as a KeyEventDispatcher one or more times, there is no obvious reason why this would be necessary, and therefore it is not recommended.)
Client-code may also post-listen to KeyEvents in a particular context using the KeyEventPostProcessor interface. KeyEventPostProcessors registered with the current KeyboardFocusManager will receive KeyEvents after the KeyEvents have been dispatched to and handled by the focus owner. The KeyEventPostProcessors will also receive KeyEvents that would have been otherwise discarded because no Component in the application currently owns the focus. This will allow applications to implement features that require global KeyEvent post- handling, such as menu shortcuts.
Like KeyEventDispatcher, KeyboardFocusManager also implements KeyEventPostProcessor, and similar restrictions apply to its use in that capacity.
The AWT defines the following six event types central to the focus
model in two different
WindowEvent.WINDOW_ACTIVATED: This event is dispatched to a Frame or Dialog (but never a Window which is not a Frame or Dialog) when it becomes the active Window.
WindowEvent.WINDOW_GAINED_FOCUS: This event is dispatched to a Window when it becomes the focused Window. Only focusable Windows can receive this event.
FocusEvent.FOCUS_GAINED: This event is dispatched to a Component when it becomes the focus owner. Only focusable Components can receive this event.
FocusEvent.FOCUS_LOST: This event is dispatched to a Component when it is no longer the focus owner.
WindowEvent.WINDOW_LOST_FOCUS: This event is dispatched to a Window when it is no longer the focused Window.
WindowEvent.WINDOW_DEACTIVATED: This event is dispatched to a Frame or Dialog (but never a Window which is not a Frame or Dialog) when it is no longer the active Window.
The events are dispatched in the order in which they are presented above. That is, if the user clicks on a focusable child Component a of an inactive Frame b, the following events will be dispatched and handled in order:
In addition, each event type will be dispatched in 1-to-1
correspondence with its opposite event type. For example, if a
Component receives a
FOCUS_GAINED event, under no
circumstances can it ever receive another
event without an intervening
Finally, it is important to note that these events are delivered for
informational purposes only. It is impossible, for example, to prevent
the delivery of a pending
FOCUS_GAINED event by requesting
focus back to the Component losing focus while handling the preceding
FOCUS_LOST event. While client code may make such a request,
FOCUS_GAINED will still be delivered,
followed later by the events transferring focus back to the original
If it is absolutely necessary to suppress the
client code can install a
rejects the focus change. See Focus
Each event includes information about the "opposite" Component or
Window involved in the focus or activation change. For example, for a
FOCUS_GAINED event, the opposite Component is the Component
that lost focus. If the focus or activation change occurs with a native
application, with a Java application in a different VM or context, or
with no other Component, then the opposite Component or Window is
null. This information is accessible using
On some platforms, it is not possible to discern the opposite Component or Window when the focus or activation change occurs between two different heavyweight Components. In these cases, the opposite Component or Window may be set to null on some platforms, and to a valid non-null value on other platforms. However, for a focus change between two lightweight Components which share the same heavyweight Container, the opposite Component will always be set correctly. Thus, a pure Swing application can ignore this platform restriction when using the opposite Component of a focus change that occurred within a top-level Window.
FOCUS_LOST events are
marked as either temporary or permanent.
FOCUS_LOST events are sent when a Component is
losing the focus, but will regain the focus shortly. These events
can be useful when focus changes are used as triggers for validation
of data. For instance, a text Component may want to commit its
contents when the user begins interacting with another Component,
and can accomplish this by responding to
However, if the
FocusEvent received is temporary,
the commit should not be done, since the text field will be receiving
the focus again shortly.
A permanent focus transfer typically occurs as the result of a user
clicking on a selectable, heavyweight Component, focus traversal with
the keyboard or an equivalent input device, or from a call to
A temporary focus transfer typically occurs as the result of showing a Menu or PopupMenu, clicking or dragging a Scrollbar, moving a Window by dragging the title bar, or making another Window the focused Window. Note that on some platforms, these actions may not generate any FocusEvents at all. On others, temporary focus transfers will occur.
When a Component receives a temporary
the event's opposite Component (if any) may receive a temporary
FOCUS_GAINED event, but could also receive a permanent
FOCUS_GAINED event. Showing a Menu or PopupMenu, or
clicking or dragging a Scrollbar, should generate a temporary
FOCUS_GAINED event. Changing the focused Window,
however, will yield a permanent
for the new focus owner.
The Component class includes variants of
requestFocusInWindow which take a desired temporary state as a
parameter. However, because specifying an arbitrary temporary state
may not be implementable on all native windowing systems, correct
behavior for this method can be guaranteed only for lightweight
Components. This method is not intended for general use, but exists
instead as a hook for lightweight Component libraries, such as Swing.
Each Component defines its own Set of focus traversal keys for a given
focus traversal operation. Components support separate Sets of keys
for forward and backward traversal, and also for traversal up one
focus traversal cycle. Containers which are focus cycle roots also
support a Set of keys for traversal down one focus traversal cycle. If
a Set is not explicitly defined for a Component, that Component
recursively inherits a Set from its parent, and ultimately from a
context-wide default set on the current
AWTKeyStroke API, client code can specify
on which of two specific KeyEvents,
KEY_RELEASED, the focus traversal operation will occur.
Regardless of which KeyEvent is specified, however, all KeyEvents
related to the focus traversal key, including the associated
KEY_TYPED event, will be consumed, and will not be
dispatched to any Component. It is a runtime error to specify a
KEY_TYPED event as mapping to a focus traversal operation,
or to map the same event to multiple focus traversal operations for any
particular Component or for a
The default focus traversal keys are implementation-dependent. Sun recommends that the all implementations for a particular native platform use the same keys. For Windows and Unix, the recommendations are:
Components can enable and disable all of their focus traversal keys en
Component.setFocusTraversalKeysEnabled. When focus
traversal keys are disabled, the Component receives all KeyEvents for
those keys. When focus traversal keys are enabled, the Component never
receives KeyEvents for traversal keys; instead, the KeyEvents are
automatically mapped to focus traversal operations.
For normal forward and backward traversal, the AWT focus
implementation determines which Component to focus next based on the
of the focus owner's focus cycle root. If the focus owner is itself
a focus cycle root, then it may be ambiguous as to which Components
represent the next and previous Components to focus during normal
focus traversal. Thus, the current
maintains a reference to the "current" focus cycle root, which is
global across all contexts. The current focus cycle root is used
to resolve the ambiguity.
For up-cycle traversal, the focus owner is set to the current focus owner's focus cycle root, and the current focus cycle root is set to the new focus owner's focus cycle root. If, however, the current focus owner's focus cycle root is a top-level window, then the focus owner is set to the focus cycle root's default component to focus, and the current focus cycle root is unchanged.
For down-cycle traversal, if the current focus owner is a focus cycle root, then the focus owner is set to the current focus owner's default component to focus, and the current focus cycle root is set to the current focus owner. If the current focus owner is not a focus cycle root, then no focus traversal operation occurs.
FocusTraversalPolicy defines the order in which
Components with a particular focus cycle root are traversed. Instances of
FocusTraversalPolicy can be shared across Containers,
allowing those Containers to implement the same traversal policy.
FocusTraversalPolicies do not need to be reinitialized when the focus-
traversal-cycle hierarchy changes.
FocusTraversalPolicy must define the following
FocusTraversalPolicy may optionally provide an
algorithm for the following:
Given a Window, the "initial" Component in that Window. The initial Component will be the first to receive focus when the Window is first made visible. By default, this is the same as the "default" Component.In addition, Swing provides a subclass of
InternalFrameFocusTraversalPolicy, which allows developers to provide an algorithm for the following:
JInternalFrame, the "initial" Component in that
JInternalFrame. The initial Component is the first to receive focus when the
JInternalFrameis first selected. By default, this is the same as the
JInternalFrame's default Component to focus.
FocusTraversalPolicyis installed on a Container using Container.
setFocusTraversalPolicy. If a policy is not explicitly set, then a Container inherits its policy from its nearest focus-cycle-root ancestor. Top-levels initialize their focus traversal policies using the context default policy. The context default policy is established by using KeyboardFocusManager.
AWT provides two standard
implementations for use by client code.
ContainerOrderFocusTraversalPolicy: Iterates across the Components in a focus traversal cycle in the order they were added to their Containers. Each Component is tested for fitness using the accept(Component) method. By default, a Component is fit only if it is visible, displayable, enabled, and focusable.
DefaultFocusTraversalPolicy: A subclass of
ContainerOrderFocusTraversalPolicywhich redefines the fitness test. If client code has explicitly set the focusability of a Component by either overriding
Component.isFocusable(), or by calling
Component.setFocusable(boolean), then a
DefaultFocusTraversalPolicybehaves exactly like a
ContainerOrderFocusTraversalPolicy. If, however, the Component is relying on default focusability, then a
DefaultFocusTraversalPolicywill reject all Components with non-focusable peers.
Swing provides two additional, standard FocusTraversalPolicy implementations for use by client code. Each implementation is an InternalFrameFocusTraversalPolicy.
Swing applications, or mixed Swing/AWT applications, that use one of the standard look and feels, or any other look and feel derived from BasicLookAndFeel, will use LayoutFocusTraversalPolicy for all Containers by default.
All other applications, including pure AWT applications, will use
DefaultFocusTraversalPolicy by default.
In addition to user-initiated focus traversal, client code can
initiate a focus traversal operation programmatically. To client code,
programmatic traversals are indistinguishable from user-initiated
traversals. The preferred way to initiate a programmatic traversal is
to use one of the following methods on
Each of these methods initiates the traversal operation with the current focus owner. If there is currently no focus owner, then no traversal operation occurs. In addition, if the focus owner is not a focus cycle root, then downFocusCycle() performs no traversal operation.
KeyboardFocusManager also supports the following variants
of these methods:
Alternate, but equivalent, APIs are defined on the Component and Container classes themselves:
KeyboardFocusManagervariants, each of these methods initiates the traversal operation as though the Component is the focus owner, though it need not be.
Also note that hiding or disabling the focus owner, directly or indirectly via an ancestor, or making the focus owner non-displayable or non-focusable, initiates an automatic, forward focus traversal. While hiding any ancestor, lightweight or heavyweight, will always indirectly hide its children, only disabling a heavyweight ancestor will disable its children. Thus, disabling a lightweight ancestor of the focus owner does not automatically initiate a focus traversal.
If client code initiates a focus traversal, and there is no other Component to focus, then the focus owner remains unchanged. If client code initiates an automatic focus traversal by hiding the focus owner, directly or indirectly, or by making the focus owner non-displayable or non-focusable, and there is no other Component to focus, then the global focus owner is cleared. If client code initiates an automatic focus traversal by disabling the focus owner, directly or indirectly, and there is no other Component to focus, then the focus owner remains unchanged.
A focusable Component can become the focus owner ("focusability") and participates in keyboard focus traversal ("focus traversability") with a FocusTraversalPolicy. There is no separation of these two concepts; a Component must either be both focusable and focus traversable, or neither. A Component expresses this state via the isFocusable() method. By default, all Components return true from this method. Client code can change this default by calling Component.setFocusable(boolean).
To support palette windows and input methods, client code can prevent a Window from becoming the focused Window. By transitivity, this prevents the Window or any of its descendants from becoming the focus owner. Non-focusable Windows may still own Windows that are focusable. By default, every Frame and Dialog is focusable. Every Window which is not a Frame or Dialog, but whose nearest owning Frame or Dialog is showing on the screen, and which has at least one Component in its focus traversal cycle, is also focusable by default. To make a Window non-focusable, use Window.setFocusableWindowState(false).
If a Window is non-focusable, this restriction is enforced when the
KeyboardFocusManager sees a
event for the Window. At this point, the focus change is rejected and
focus is reset to a different Window. The rejection recovery scheme
is the same as if a
VetoableChangeListener rejected the
focus change. See Focus
Because the new focus implementation requires that KeyEvents intended for a Window or its descendants be proxied through a child of the Window's owner, and because this proxy must be mapped on X11 in order to receive events, a Window whose nearest owning Frame or Dialog is not showing could never receive KeyEvents on X11. To support this restriction, we have made a distinction between a Window's "window focusability" and its "window focusability state". A Window's focusability state is combined with the showing state of the Window's nearest owning Frame or Dialog to determine the Window's focusability. By default, all Windows have a focusability state of true. Setting a Window's focusability state to false ensures that it will not become the focused Window regardless of the showing state of its nearest owning Frame or Dialog.
Swing allows applications to create JWindows with null owners. Swing constructs all such JWindows so that they are owned by a private, hidden Frame. Because the showing state of this Frame will always be false, a JWindow constructed will a null owner can never be the focused Window, even if it has a Window focusability state of true.
If the focused Window is made non-focusable, then the AWT will attempt to focus the most recently focused Component of the Window's owner. The Window's owner will thus become the new focused Window. If the Window's owner is also a non-focusable Window, then the focus change request will proceed up the ownership hierarchy recursively. Since not all platforms support cross-Window focus changes (see Requesting Focus), it is possible that all such focus change requests will fail. In this case, the global focus owner will be cleared and the focused Window will remain unchanged.
A Component can request that it become the focus owner by calling
Component.requestFocus(). This initiates a permanent
focus transfer to the Component only if the Component is displayable,
visible, and focusable. The request will be immediately denied if
any of these conditions is not met. A disabled Component may be
the focus owner; however, in this case, all KeyEvents will be discarded.
The request will also be denied if the Component's top-level Window is not the focused Window and the platform does not support requesting focus across Windows. If the request is denied for this reason, the request is remembered and will be granted when the Window is later focused by the user. Otherwise, the focus change request changes the focused Window as well. Currently, Win32 supports cross-Window focus transfers while Solaris does not.
There is no way to determine synchronously whether a focus change
request has been granted. Instead, client code must install a
FocusListener on the Component and watch for the delivery of a
FOCUS_GAINED event. Client code must not assume that
the Component is the focus owner until it receives this event.
The event may or may not be delivered before
returns. Developers must not assume one behavior or the other.
The AWT supports type-ahead if all focus change requests are made on the EventDispatchThread. If client code requests a focus change, and the AWT determines that this request might be granted by the native windowing system, then the AWT will notify the current KeyboardFocusManager that is should enqueue all KeyEvents with a timestamp later than the that of the event currently being handled. These KeyEvents will not be dispatched until the new Component becomes the focus owner. The AWT will cancel the delayed dispatching request if the focus change does not succeed at the native level, if the Component's peer is disposed, or if the focus change is vetoed by a VetoableChangeListener. KeyboardFocusManagers are not required to support type-ahead if a focus change request is made from a thread other than the EventDispatchThread.
Component.requestFocus() cannot be implemented
consistently across platforms, developers are encouraged to use
Component.requestFocusInWindow() instead. This method
denies cross-Window focus transfers on all platforms automatically.
By eliminating the only platform-specific element of the focus transfer,
this method achieves consistent cross-platform behavior.
requestFocusInWindow() returns a boolean value.
If 'false' is returned, the request is guaranteed to fail. If 'true' is
returned, the request will succeed unless it is vetoed, or an
extraordinary event, such as disposal of the Component's peer, occurs
before the request can be granted by the native windowing
system. Again, while a return value of 'true' indicates that the
request is likely to succeed, developers must never assume that this
Component is the focus owner until this Component receives a
If client code wants no Component in the application to be the focus
owner, it can call the method
clearGlobalFocusOwner() on the current
KeyboardFocusManager. If there exists a focus owner
when this method is called, the focus owner will receive a permanent
FOCUS_LOST event. After this point, the AWT
focus implementation will discard all KeyEvents until the user or
client code explicitly sets focus to a Component.
The Component class also supports variants of
requestFocusInWindow that allow client code to specify
a temporary state.
See Temporary FocusEvents
Client code can listen to changes in context-wide focus state, or to changes in focus-related state in Components, via PropertyChangeListeners.
KeyboardFocusManager supports the following properties:
focusOwner: the focus owner
focusedWindow: the focused Window
activeWindow: the active Window
defaultFocusTraversalPolicy: the default focus traversal policy
forwardDefaultFocusTraversalKeys: the Set of default
backwardDefaultFocusTraversalKeys: the Set of default
upCycleDefaultFocusTraversalKeys: the Set of default
downCycleDefaultFocusTraversalKeys: the Set of default
currentFocusCycleRoot: the current focus cycle root
PropertyChangeListener installed on the current
KeyboardFocusManager will only see these changes within
KeyboardFocusManager's context, even though the
focus owner, focused Window, active Window, and current focus cycle
root comprise the global focus state shared by all contexts.
We believe this is less intrusive than requiring client code to pass
a security check before installing a
Component supports the following focus-related properties:
focusable: the Component's focusability
focusTraversalKeysEnabled: the Component's focus traversal keys enabled state
forwardFocusTraversalKeys: the Component's Set of
backwardFocusTraversalKeys: the Component's Set of
upCycleFocusTraversalKeys: the Component's Set of
In addition to the Component properties, Container supports the following focus-related properties:
downCycleFocusTraversalKeys: the Container's Set of
focusTraversalPolicy: the Container's focus traversal policy
focusCycleRoot: the Container's focus-cycle-root state
In addition to the Container properties, Window supports the following focus-related property:
focusableWindow: the Window's focusable Window state
Also note that a
PropertyChangeListener installed on a
Window will never see a
PropertyChangeEvent for the
A Window is always a focus cycle root; this property cannot change.
KeyboardFocusManager also supports
VetoableChangeListeners for the following properties:
VetoableChangeListeners are notified of the state change before the change is reflected in the KeyboardFocusManager. Conversely, PropertyChangeListeners are notified after the change is reflected. It follows that all VetoableChangeListeners will be notified before any PropertyChangeListener.
VetoableChangeListeners must be idempotent, and must veto both loss
and gain events for a particular focus change (e.g., both
FOCUS_GAINED). For example,
VetoableChangeListener vetoes a
KeyboardFocusManager is not required to search the
EventQueue and remove the associated pending
FOCUS_GAINED event. Instead, the
KeyboardFocusManager is free to attempt to
dispatch this event and it is the responsibility of the
VetoableChangeListener to veto it as well. In addition,
during processing of the
FOCUS_GAINED event, the
KeyboardFocusManager may attempt to resync the global
focus state by synthesizing another
This event must be vetoed just as the first
FOCUS_LOST event was.
KeyboardFocusManager may not hold any locks while
PropertyChangeListeners of a state change.
This requirement is relaxed for
however. Therefore, client-definied
should avoid acquiring additional locks inside
vetoableChange(PropertyChangeEvent) as this may lead to deadlock.
If a focus or activation change is rejected, the KeyboardFocusManager
will initiate rejection recovery as follows:
KeyboardFocusManagerwill clear the global focus owner.
KeyboardFocusManagerwill clear the global focus owner.
VetoableChangeListeners must be careful to avoid vetoing focus changes initiated as a result of veto rejection recovery. Failure to anticipate this situation could lead to an infinite cycle of vetoed focus changes and recovery attempts.
On some native windowing systems, the Z-order of a Window can affect its focused or active (if applicable) state. On Win32, the top-most Window is naturally the focused Window as well. However, on Solaris, many window managers use a point-to-focus model that ignores Z-order in determining the focused Window. When focusing or activating Windows, the AWT adheres to the UI requirements of the native platform. Therefore, the focus behavior of Z-order-related methods such as:
KeyboardFocusManagers are pluggable at the browser context
level. Client code can subclass
DefaultKeyboardFocusManager to modify the way that WindowEvents
related to focus, FocusEvents, and KeyEvents are handled and
dispatched, and to examine and modify the global focus state. A custom
KeyboardFocusManager can also reject focus changes at a more
fundamental level then a FocusListener or WindowListener ever could.
While giving a developer ultimate control over the focus model,
replacing the entire
KeyboardFocusManager is a difficult process
requiring a thorough understanding of the peer focus layer.
Fortunately, most applications do not need this much control.
Developers are encouraged to use KeyEventDispatchers,
VetoableChangeListeners, and other concepts discussed in this document
before resorting to a full replacement of the
First note that, because unhindered access to Components in other
contexts represents a security hole, the SecurityManager must grant a
new permission, "replaceKeyboardFocusManager", before client code is
permitted to replace the
KeyboardFocusManager with an arbitrary
subclass instance. Because of the security check, replacing the
KeyboardFocusManager is not an option for applications that will be
deployed in environments with a SecurityManager, such as applets in a
Once installed, a
KeyboardFocusManager instance has
access to the global focus state via a set of protected functions.
KeyboardFocusManager can only call these functions
if it is installed in the calling thread's context. This ensures
that malicious code cannot circumvent the security check in
KeyboardFocusManager should always work with
the global focus state instead of the context focus state.
Failure to do this will lead to incorrect behavior of the
The primary responsibility of a
is the dispatch of the following events:
KeyboardFocusManagerwith all of the above events except
WINDOW_DEACTIVATEDevents when appropriate and target them accordingly.
KeyboardFocusManager may need to retarget the events
provided by the peer layer to its own notion of the focus owner or
FOCUS_LOSTevent must be retargeted to the focus owner. Again, this is necessary because the peer layer is unaware of lightweight Components.
WINDOW_LOST_FOCUSevent must be retargeted to the focused Window. The implementation of the Window class may cause the native focused Window to differ from the Java focused Window.
KeyboardFocusManager must ensure proper event ordering,
and a 1-to-1 correspondence between an event and its opposite event type.
The peer layer does not make any of these guarantees. For example, it is
possible for the peer layer to send a
event before a
KeyboardFocusManager is responsible for
ensuring that the
WINDOW_GAINED_FOCUS event is dispatched
Before redispatching an event via
must attempt to update the global focus state. Typically, this
is done using one of the
methods; however, an implementation is free to implement its own methods.
After attempting an update, the
must verify that the global focus state change
was not rejected. A rejection is detected when a call to the
getGlobal* method returns a value different than the
value just set. Rejections occur in three standard cases:
KeyboardFocusManagerattempts to set the global focus owner to a non-focusable Component.
KeyboardFocusManagerattempts to set the global focused Window to a non-focusable Window.
Client-defined implementations of
can adjust the set of focus transfers which are rejected by overriding the
accessor and mutator methods for the global focus state.
If a request to change the global focus state is rejected, the
KeyboardFocusManager must discard the event which prompted
the focus change request. The Component to which the event was targeted
must not receive the event.
KeyboardFocusManager is also expected to initiate rejection
recovery as outlined in Focus
Finally, a KeyboardFocusManager must handle the following set of special cases:
KeyboardFocusManagermust set focus to the appropriate child Component of the Window. If a child Component of the Window previously requested focus, but the focus change was rejected because the platform does not support cross-Window focus change requests, then focus should be set to that child Component. Otherwise, if the Window has never been focused, focus should be set to the Window's initial Component to focus. If the Window was previously focused, focus should be set to the Window's most recent focus owner.
KeyboardFocusManagermust ensure that the opposite Component or Window are as accurate as the native windowing platform permits. For example, the
KeyboardFocusManagermay need to retarget the opposite Component to a lightweight child of the heavyweight initially specified by the peer layer.
null, it is acceptable for the
KeyboardFocusManagerto propagate this value.
nullindicates that it is highly probably that no other Component or Window was involved in the focus or activation change. Because of platform limitations, this computation may be subject to a heuristic and could be incorrect. Nevertheless, this heuristic will be the best possible guess which the peer layer could make.
DefaultFocusTraversalPolicyfor all AWT Containers will preserve the traversal order of previous releases.
Window.toBack()now perform no operation if the Window is not visible. Previously, the behavior was platform-dependent.
Components will no longer see
KeyEvents that map to focus traversal operations. Previously, AWT Components saw these events and had an opportunity to consume them before the AWT initiated focus traversal. Code that requires this functionality should instead disable focus traversal keys on its
Components and handle focus traversal itself. Alternately, the code can use an
KeyEventDispatcherto pre-listen to all
Window.toBack()changes the focused Window to the top-most Window after the Z-order change.
requestFocus()now allows cross-Window focus change requests in all cases. Previously, requests were granted for heavyweights, but denied for lightweights.