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Primitive Data Types in Siebel eScript


A primitive data type is the set of all possible values of a primitive value. A variable that is of a primitive data type is simply a value. Unlike an object data type, it can have no other properties or functions that are part of its definition.

The primitive data types are:

  • chars. This primitive type is used for defining and manipulating strings. By convention, a chars value is a sequence of alphanumeric characters. However, it is technically any sequence of 16-bit unsigned integers.
  • float. This primitive type is used for defining and manipulating floating point numbers.

    NOTE:  Integer is not an eScript data type. You can use a variable of type float. Some routines that expect integer arguments do an internal conversion of a float variable.

  • bool. This primitive type is used for defining and manipulating Boolean objects. A bool value is either true or false.
  • Undefined. If a variable is created or accessed with nothing assigned to it, it is of type undefined. An undefined variable merely occupies space until a value is assigned to it. When a variable is assigned a value, it is assigned a type according to the value assigned.

    Following is code that will test whether a variable is undefined:

    var test;
    if (typeof test == "undefined")
    TheApplication().RaiseErrorText("test is undefined");

NOTE:  When the chars, float, or bool primitive data types are used to declare variables, they must be used as all lowercase.

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