Bookshelf Home | Contents | Index | Search | PDF |
Siebel Service Handheld Guide for Windows-Powered Devices > Application Development > Defining User Functionality >
General Guidelines
The following list provides some general guidelines for defining user functionality:
- Limit the number of screens and views.
- Design each view so that it has one or two applets.
NOTE: In some instances, Siebel Systems found it necessary to create a view with three applets in its handheld applications. For these views, a toggle button was added to the applet so that the user can easily navigate between the two child applets.
- Design each applet so that it only contains columns and fields that are required for end-user tasks.
Use these guidelines when you design any new objects for the Siebel Handheld Client. This approach facilitates a logical separation of the Siebel Handheld Client user interface elements from the Siebel Web Client user interface elements. This is important because very few applets are shared between the two types of clients.
Bookshelf Home | Contents | Index | Search | PDF |
Siebel Service Handheld Guide for Windows-Powered Devices Published: 18 July 2003 |