javax.media.j3d
Class DecalGroup

java.lang.Object
  |
  +--javax.media.j3d.SceneGraphObject
        |
        +--javax.media.j3d.Node
              |
              +--javax.media.j3d.Group
                    |
                    +--javax.media.j3d.OrderedGroup
                          |
                          +--javax.media.j3d.DecalGroup

public class DecalGroup
extends OrderedGroup

The DecalGroup node is an ordered group node used for defining decal geometry on top of other geometry. The DecalGroup node specifies that its children should be rendered in index order and that they generate coplanar objects. Examples of this include: painted decals or text on surfaces, a checkerboard layered on top of a table, etc.

The first child, at index 0, defines the surface on top of which all other children are rendered. The geometry of this child must encompass all other children, otherwise incorrect rendering may result. The polygons contained within each of the children must be facing the same way. If the polygons defined by the first child are front facing, then all other surfaces should be front facing. In this case, the polygons are rendered in order. The renderer can use knowledge of the coplanar nature of the surfaces to avoid Z-buffer collisions. If the main surface is back facing then all other surfaces should be back facing, and need not be rendered (even if back face culling is disabled).

Note that using the DecalGroup node does not guarantee that Z-buffer collisions are avoided. An implementation of Java 3D may fall back to treating DecalGroup node as an OrderedGroup node.


Fields inherited from class javax.media.j3d.Group
ALLOW_CHILDREN_EXTEND, ALLOW_CHILDREN_READ, ALLOW_CHILDREN_WRITE, ALLOW_COLLISION_BOUNDS_READ, ALLOW_COLLISION_BOUNDS_WRITE
 
Fields inherited from class javax.media.j3d.Node
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
 
Constructor Summary
DecalGroup()
          Constructs and initializes a new DecalGroup node object.
 
Method Summary
 Node cloneNode(boolean forceDuplicate)
          Used to create a new instance of the node.
 
Methods inherited from class javax.media.j3d.Group
addChild, getAllChildren, getAlternateCollisionTarget, getChild, getCollisionBounds, insertChild, moveTo, numChildren, removeChild, setAlternateCollisionTarget, setChild, setCollisionBounds
 
Methods inherited from class javax.media.j3d.Node
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
 
Methods inherited from class javax.media.j3d.SceneGraphObject
clearCapability, duplicateSceneGraphObject, getCapability, getUserData, isCompiled, isLive, setCapability, setUserData, updateNodeReferences
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

DecalGroup

public DecalGroup()
Constructs and initializes a new DecalGroup node object.
Method Detail

cloneNode

public Node cloneNode(boolean forceDuplicate)
Used to create a new instance of the node. This routine is called by cloneTree to duplicate the current node.
Overrides:
cloneNode in class OrderedGroup
Parameters:
forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
See Also:
Node.cloneTree(), Node.cloneNode(boolean), Node.duplicateNode(javax.media.j3d.Node, boolean), NodeComponent.setDuplicateOnCloneTree(boolean)