Use these fields to define the control's behavior:
TYPE: Set to icon
PUSH_ACTION: Specifies the name of the action to be run
For example, the following control, which will be put in the Personal Applications subpanel, runs a game the user has acquired:
CONTROL Ball { TYPE icon CONTAINER_NAME PersAppsSubpanel CONTAINER_TYPE SUBPANEL ICON ball PUSH_ACTION RunBallGame HELP_STRING "Choose this control to play Ball." }
The following control will be located in the upper left corner of the switch. It starts an action named CutDisp.
CONTROL StartCutDisp { TYPE icon CONTAINER_NAME Switch CONTAINER_TYPE SWITCH POSITION_HINTS first ICON cutdisp HELP_STRING "Choose this control to run cutdisp." PUSH_ACTION CutDisp }