A socket is created with no name. A remote process has no way to refer to a socket until an address is bound to the socket. Processes that communicate are connected through addresses. In the Internet family, a connection is composed of local and remote addresses and local and remote ports. Duplicate ordered sets, such as: protocol, local address, local port, foreign address, foreign port cannot exist. In most families, connections must be unique.
The bind(3SOCKET) interface enables a process to specify the local address of the socket. This interface forms the local address, local port set. connect(3SOCKET) and accept(3SOCKET) complete a socket's association by fixing the remote half of the address tuple. The bind(3SOCKET) call is used as follows:
bind (s, name, namelen);
#include <sys/types.h> #include <netinet/in.h> ... struct sockaddr_in6 sin6; ... s = socket(AF_INET6, SOCK_STREAM, 0); bzero (&sin6, sizeof (sin6)); sin6.sin6_family = AF_INET6; sin6.sin6_addr.s6_addr = in6addr_arg; sin6.sin6_port = htons(MYPORT); bind(s, (struct sockaddr *) &sin6, sizeof sin6);
The content of the address sin6 is described in Address Binding, where Internet address bindings are discussed.