About Solaris 2.6 Documentation

Solaris XGL 3.3 AnswerBook

The Solaris XGL 3.3 AnswerBook contains manuals relevant for software developers using the XGL(TM) graphics library. A list of documents with their abstracts follow.

Getting Started Writing XGL Device Handlers

The Getting Started Writing XGL Device Handlers provides step-by-step instructions for modifying the skeleton pipeline template files to create an XGL graphics handler. The skeleton pipeline is designed to enable a hardware developer to implement pixel-level rendering and accelerated primitives in a few simple steps. This book is for driver developers who are writing a device handler to port a hardware device to the XGL graphics library.

XGL Accelerator Guide for Reference Frame Buffers

The XGL Accelerator Guide for Reference Frame Buffers describes how to make efficient use of XGL primitives and attributes on SunSoft reference frame buffers. It also provides information on techniques that an application programmer can use to improve performance on all XGL platforms. This book is for application developers who create or maintain XGL applications.

XGL Architecture Guide

The XGL Architecture Guide provides an architectural overview of the XGL graphics porting interface. It presents information about the design of the XGL loadable pipelines and provides details about the implementation of some key aspects of the architecture. This book is for driver developers who are writing a device handler to port a hardware device to the XGL graphics library.

XGL Device Pipeline Porting Guide

The XGL Device Pipeline Porting Guide describes how to create an XGL graphics handler. It presents information about the XGL graphics porting interfaces and utilities. These interfaces link the device-independent component of the XGL library with the graphics handler and enable the flow of data from the application to the graphics handler. This book is for driver developers who are writing a device handler to port a hardware device to the XGL graphics library.

XGL Programmer's Guide

The XGL Programmer's Guide describes the XGL application programming interface provided for graphics applications. It includes sample programs to assist an application programmer in writing an XGL program. This book is for application developers who create or maintain XGL applications.

XGL Reference Manual

The XGL Reference Manual provides man pages that describe the syntax for using the operators (functions) and attributes in the Graphics Library. Special sections immediately following the introduction describe the enumerated types, macro values, point list structures, and data structures. The next two sections of this manual describe, in alphabetical order, the attributes and operators.

XGL Test Suite User's Guide

The XGL Test Suite User's Guide provides instructions about how to set up, install, and run a set of graphics verification programs. It also lists 740 test programs that test every XGL function defined at the API and the major internal components of the XGL library. This book is for application developers who want to test the accuracy of a particular XGL implementation.