A DMA handle is an opaque pointer representing an object (usually a memory buffer or address) where a device can perform DMA transfers. Several different calls to DMA routines use the handle to identify the DMA resources allocated for the object.
An object represented by a DMA handle is completely covered by one or more DMA cookies. A DMA cookie represents a contiguous piece of memory to or from which the DMA engine can transfer data.The system uses the information in the DMA attribute structure, and the memory location and alignment of the target object, to decide how to divide an object into multiple cookies.
If the object is too big to fit the request within system resource limitations, it has to be broken up into multiple DMA windows. Only one window is activated at one time and has resources allocated. The ddi_dma_getwin(9F) function is used to position between windows within an object. Each DMA window consists of one or more DMA cookies. For more information on DMA windows, see "DMA Windows".
Some DMA engines may be able to accept more than one cookie. Such engines can perform scatter-gather I/O without the help of the system. In this case, it is most efficient if the driver uses ddi_dma_nextcookie(9F) to get as many cookies as the DMA engine can handle and program them all into the engine. The device can then be programmed to transfer the total number of bytes covered by all these DMA cookies combined.