About Solaris 7 Documentation

Getting Started Writing XGL Device Handlers

The Getting Started Writing XGL Device Handlers provides step-by-step instructions for modifying the skeleton pipeline template files to create an XGL graphics handler. The skeleton pipeline is designed to enable a hardware developer to implement pixel-level rendering and accelerated primitives in a few simple steps. This book is for driver developers who are writing a device handler to port a hardware device to the XGL graphics library.