After you have created the output file, all data sections from the input files are copied to the new image. Any relocations specified by the input files are applied to the output image. Any additional relocation information that must be generated is also written to the new image.
Relocation processing is normally uneventful, although error conditions might arise that are accompanied by specific error messages. Two conditions are worth more discussion. The first condition involves text relocations that result from position-dependent code. This condition is covered in more detail in Position-Independent Code. The second condition can arise from displacement relocations, which is described more fully in the next section.
Error conditions might occur if displacement relocations are applied to a data item, which itself can be used in a copy relocation. The details of copy relocations are covered in Copy Relocations.
A displacement relocation remains valid when both the relocated offset and the target to which it is relocated remain separated by the same displacement. A copy relocation is one where a global data item within a shared object is copied to the .bss of an executable, to preserve the executable's read-only text segment. If the copied data has a displacement relocation applied to it, or an external relocation is a displacement into the copied data, the displacement relocation becomes invalidated.
The areas to address in trying to catch these sorts of errors are:
When generating a shared object, flag any potential copy relocatable data items that can be problematic if they are involved in a displacement relocation. During construction of a shared object, the link-editor has no knowledge of what references might be made to it. Thus, all that can be flagged are potential problems.
When generating an executable, flag the creation of a copy relocation whose data is involved in a displacement relocation.
However, displacement relocations applied to a shared object might be completed during its creation at link-edit time. Therefore, a link-edit of an application that references this shared object has no knowledge of a displacement being in effect in any copy-relocated data.
To help diagnose these problem areas, the link-editor indicates the displacement relocation use of a dynamic object with one or more dynamic DT_FLAGS_1 flags, as shown in Table 7–45. In addition, the link-editor's -z verbose option can be used to display suspicious relocations.
For example, say you create a shared object with a global data item, bar[], which has a displacement relocation applied to it. This item could be copy-relocated if referenced from a dynamic executable. The link-editor warns of this condition with:
$ cc -G -o libfoo.so.1 -z verbose -Kpic foo.o ld: warning: relocation warning: R_SPARC_DISP32: file foo.o: symbol foo: \ displacement relocation to be applied to the symbol bar: at 0x194: \ displacement relocation will be visible in output image |
If you now create an application that references the data item bar[], a copy relocation will be created which results in the displacement relocation being invalidated. Because the link-editor can explicitly discover this situation, an error message is generated regardless of the use of the -z verbose option.
$ cc -o prog prog.o -L. -lfoo ld: warning: relocation error: R_SPARC_DISP32: file foo.so: symbol foo: \ displacement relocation applied to the symbol bar at: 0x194: \ the symbol bar is a copy relocated symbol |
ldd(1), when used with either the -d or -r options, uses the displacement dynamic flags to generate similar relocation warnings.
These error conditions can be avoided by ensuring that the symbol definition being relocated (offset) and the symbol target of the relocation are both local. Use static definitions or the link-editor's scoping technology. See Reducing Symbol Scope. Relocation problems such as these can be avoided by accessing data within shared objects using functional interfaces.