crot - apply a plane rotation, where the cos (C) is real and the sin (S) is complex, and the vectors X and Y are complex
SUBROUTINE CROT( N, X, INCX, Y, INCY, C, S) COMPLEX S COMPLEX X(*), Y(*) INTEGER N, INCX, INCY REAL C
SUBROUTINE CROT_64( N, X, INCX, Y, INCY, C, S) COMPLEX S COMPLEX X(*), Y(*) INTEGER*8 N, INCX, INCY REAL C
SUBROUTINE ROT( [N], X, [INCX], Y, [INCY], C, S) COMPLEX :: S COMPLEX, DIMENSION(:) :: X, Y INTEGER :: N, INCX, INCY REAL :: C
SUBROUTINE ROT_64( [N], X, [INCX], Y, [INCY], C, S) COMPLEX :: S COMPLEX, DIMENSION(:) :: X, Y INTEGER(8) :: N, INCX, INCY REAL :: C
#include <sunperf.h>
void crot(int n, complex *x, int incx, complex *y, int incy, float c, complex s);
void crot_64(long n, complex *x, long incx, complex *y, long incy, float c, complex s);
crot applies a plane rotation, where the cos (C) is real and the sin (S) is complex, and the vectors X and Y are complex.