zrot - apply a plane rotation, where the cos (C) is real and the sin (S) is complex, and the vectors X and Y are complex
SUBROUTINE ZROT( N, X, INCX, Y, INCY, C, S) DOUBLE COMPLEX S DOUBLE COMPLEX X(*), Y(*) INTEGER N, INCX, INCY DOUBLE PRECISION C
SUBROUTINE ZROT_64( N, X, INCX, Y, INCY, C, S) DOUBLE COMPLEX S DOUBLE COMPLEX X(*), Y(*) INTEGER*8 N, INCX, INCY DOUBLE PRECISION C
SUBROUTINE ROT( [N], X, [INCX], Y, [INCY], C, S) COMPLEX(8) :: S COMPLEX(8), DIMENSION(:) :: X, Y INTEGER :: N, INCX, INCY REAL(8) :: C
SUBROUTINE ROT_64( [N], X, [INCX], Y, [INCY], C, S) COMPLEX(8) :: S COMPLEX(8), DIMENSION(:) :: X, Y INTEGER(8) :: N, INCX, INCY REAL(8) :: C
#include <sunperf.h>
void zrot(int n, doublecomplex *x, int incx, doublecomplex *y, int incy, double c, doublecomplex s);
void zrot_64(long n, doublecomplex *x, long incx, doublecomplex *y, long incy, double c, doublecomplex s);
zrot applies a plane rotation, where the cos (C) is real and the sin (S) is complex, and the vectors X and Y are complex.