Table of Contents Understanding CORBA Server-to-Server Communication Overview of CORBA Server-to-Server Communication Joint Client/Server Applications Object Policies for Callback Objects Developing C++ Joint Client/Server Applications Development Process Chat Room Sample Application Step 1: Writing the OMG IDL Step 2: Generating Skeletons and Client Stubs Step 3: Writing the Methods That Implement the Operations for Each Object Step 4: Writing the Client Portion of the Joint Client/Server Application Step 5: Creating a Callback Object Using the Callbacks Wrapper Object Step 6: Invoking Operations on an Object by Passing a Reference to the Callback Object Step 7: Specifying Configuration Information Step 8: Compiling Joint Client/Server Applications Using the POA to Create a Callback Object Creating a Callback Object with a Transient Object Policy Creating a Callback Object with a Persistent/User ID Object Policy Creating a Callback Object with a Persistent/System ID Object Policy Threading Considerations for C++ Joint Client/Server Applications Building and Running the Chat Room Sample Application Copying the Files for the Chat Room Sample Application into a Work Directory Changing the Protection Attribute on the Files for the Chat Room Sample Application Verifying the Setting of the TUXDIR Environment Variable Executing the ChatSetup Command Starting the Server Application Starting the Client Application Stopping the Chat Room Sample Application Java Joint Client/Server Applications Development Process Support for Joint Client/Server Applications
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