There are several choices you can make about how you transfer information from a script into the Developer. You can place any of this information in various places, including attachments, Explanation frames, bubble text, and Introduction and End frames, but it is important to consider in which mode the information is available to the user. The following list shows what features are available in each play mode.
Introduction/End text
See It!, Try It!, and Do It!
Know It? - if text is marked for Know It?
Attachment icons
Try It! and Do It!
Bubble text links to attachments
Try It! and Do It!
Know It? - if text is marked for Know It?
Glossary terms
Try It! and Do It!
Know It?
Jump-in points
See It!, Try It!, and Do It!
Explanation frames
See It!, Try It!, and Do It!
Know It? - if text is marked for Know It?
Alternative Actions
Try It! and Do It!
Know It?
Alternative Paths
Try It! and Do It!
Know It?
Decision frames
See It!, Try It!, and Do It!
String Input text
Do It! and Know It? - can display additional text entries if the list does not contain "anything" or "something" entries