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ASSET.SAVEALL
Calls
ASSET.SAVE
for all assets named with the prefix name plus a counter.Syntax
<ASSET.SAVEALL TYPE="asset type" PREFIX="loaded asset name" [INITCOUNT="integer"] [FLUSH="true or false"] />Parameters
TYPE (required)
- Type of the asset to save.
PREFIX (required)
- Base name of the loaded asset. The object name consists of this value plus a counter incremented by 1.
INITCOUNT (optional)
- The initial value of the counter to be appended to the PREFIX value to determine the object name of the loaded asset. The default value is 1.
FLUSH (optional)
- If set to
true
, the object is flushed from the object pool. The default value isfalse
.
Error Numbers
When an error is encountered, other assets are saved. A list of error messages is written to
Variables.errdetails
n, where n is an iterator beginning with 1.The possible values of
errno
include:
Value Description -105 Database error. -10001 The implementing class is invalid. -10002 There is a missing method for the implementing class. -10003 The method could not be invoked successfully. -10004 A required parameter is missing. -10005 The requested object is not in the object pool (is not loaded into memory). -12018 Missing site. -12034 Publish in progress. -12065 Error updating AssetPublication. -12070 Asset not fully loaded. Must used "editable" option when loading the asset.Example
This example saves the images named image100, image101, image102, etc.
<ASSET.LOADALL IDS="Variables.idlist" TYPE="Image" PREFIX="image" INITCOUNT="100"/> <CSVAR NAME="Variables.errno"/> <ASSET.SAVEALL TYPE="Image" PREFIX="image" INITCOUNT="100"/> <CSVAR NAME="Variables.errno"/>See Also
ASSET.LOADALL
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