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man pages section 3: Library Interfaces and Headers

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Updated: Thursday, June 13, 2019
 
 

SDL_GL_LoadLibrary (3)

Name

SDL_GL_LoadLibrary - Specify an OpenGL library

Synopsis

#include "SDL.h"

int SDL_GL_LoadLibrary(const char *path);

Description

SDL_GL_LoadLibrary(3)          SDL API Reference         SDL_GL_LoadLibrary(3)



NAME
       SDL_GL_LoadLibrary - Specify an OpenGL library

SYNOPSIS
       #include "SDL.h"

       int SDL_GL_LoadLibrary(const char *path);

DESCRIPTION
       If  you  wish, you may load the OpenGL library at runtime, this must be
       done before SDL_SetVideoMode is called. The path of the GL  library  is
       passed  to  SDL_GL_LoadLibrary and it returns 0 on success, or -1 on an
       error. You must then use  SDL_GL_GetProcAddress  to  retrieve  function
       pointers to GL functions.


ATTRIBUTES
       See attributes(7) for descriptions of the following attributes:


       +---------------+------------------+
       |ATTRIBUTE TYPE | ATTRIBUTE VALUE  |
       +---------------+------------------+
       |Availability   | library/sdl      |
       +---------------+------------------+
       |Stability      | Volatile         |
       +---------------+------------------+
SEE ALSO
       SDL_GL_GetProcAddress



NOTES
       This     software     was    built    from    source    available    at
       https://github.com/oracle/solaris-userland.   The  original   community
       source        was        downloaded        from        https://www.lib-
       sdl.org/release/SDL-1.2.15.tar.gz

       Further information about this software can be found on the open source
       community website at https://www.libsdl.org/.



SDL                         Tue 11 Sep 2001, 23:01       SDL_GL_LoadLibrary(3)