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man pages section 3: Library Interfaces and Headers

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Updated: Thursday, June 13, 2019
 
 

SDL_JoystickEventState (3)

Name

SDL_JoystickEventState - Enable/disable joystick event polling

Synopsis

#include "SDL.h"

int SDL_JoystickEventState(int state);

Description

SDL_JoystickEventState(3)      SDL API Reference     SDL_JoystickEventState(3)



NAME
       SDL_JoystickEventState - Enable/disable joystick event polling

SYNOPSIS
       #include "SDL.h"

       int SDL_JoystickEventState(int state);

DESCRIPTION
       This  function  is used to enable or disable joystick event processing.
       With joystick event processing disabled you will have  to  update  joy-
       stick  states with SDL_JoystickUpdate and read the joystick information
       manually. state is either SDL_QUERY, SDL_ENABLE or SDL_IGNORE.

              Note:

              Joystick event handling is prefered

RETURN VALUE
       If state is SDL_QUERY then the current state is returned, otherwise the
       new processing state is returned.


ATTRIBUTES
       See attributes(7) for descriptions of the following attributes:


       +---------------+------------------+
       |ATTRIBUTE TYPE | ATTRIBUTE VALUE  |
       +---------------+------------------+
       |Availability   | library/sdl      |
       +---------------+------------------+
       |Stability      | Volatile         |
       +---------------+------------------+
SEE ALSO
       SDL  Joystick Functions, SDL_JoystickUpdate, SDL_JoyAxisEvent, SDL_Joy-
       BallEvent, SDL_JoyButtonEvent, SDL_JoyHatEvent



NOTES
       This    software    was    built    from    source     available     at
       https://github.com/oracle/solaris-userland.    The  original  community
       source       was        downloaded        from         https://www.lib-
       sdl.org/release/SDL-1.2.15.tar.gz

       Further information about this software can be found on the open source
       community website at https://www.libsdl.org/.



SDL                         Tue 11 Sep 2001, 22:59   SDL_JoystickEventState(3)