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man pages section 3: Library Interfaces and Headers

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Updated: Thursday, June 13, 2019
 
 

SDL_PauseAudio (3)

Name

SDL_PauseAudio - Pauses and unpauses the audio callback processing

Synopsis

#include "SDL.h"

void SDL_PauseAudio(int pause_on);

Description

SDL_PauseAudio(3)              SDL API Reference             SDL_PauseAudio(3)



NAME
       SDL_PauseAudio - Pauses and unpauses the audio callback processing

SYNOPSIS
       #include "SDL.h"

       void SDL_PauseAudio(int pause_on);

DESCRIPTION
       This  function  pauses  and  unpauses the audio callback processing. It
       should be called with pause_on=0 after  opening  the  audio  device  to
       start playing sound. This is so you can safely initialize data for your
       callback function after opening the audio device. Silence will be writ-
       ten to the audio device during the pause.


ATTRIBUTES
       See attributes(7) for descriptions of the following attributes:


       +---------------+------------------+
       |ATTRIBUTE TYPE | ATTRIBUTE VALUE  |
       +---------------+------------------+
       |Availability   | library/sdl      |
       +---------------+------------------+
       |Stability      | Volatile         |
       +---------------+------------------+
SEE ALSO
       SDL_GetAudioStatus, SDL_OpenAudio



NOTES
       This     software     was    built    from    source    available    at
       https://github.com/oracle/solaris-userland.   The  original   community
       source        was        downloaded        from        https://www.lib-
       sdl.org/release/SDL-1.2.15.tar.gz

       Further information about this software can be found on the open source
       community website at https://www.libsdl.org/.



SDL                         Tue 11 Sep 2001, 22:58           SDL_PauseAudio(3)