Defining Behavior Detail Properties

Behavior detail properties are common to all behaviors. You can disable behaviors temporarily, override the manner in which behaviors are inherited, determine where a behavior was initially defined, and so forth.

Note:

The level at which you create a behavior (at the data element level, task level, or order level) determines where you access and configure the behavior's properties. See "Creating New Behaviors" for more information.

To define behavior property details:

  1. From the Design perspective, right-click the behavior and select Open Properties View.

    The Behaviors Properties view is displayed.

  2. Click the Details tab.

    The Behaviors Properties view Details tab is displayed. The Name, Type, and Path field values are read-only, and cannot be modified on this tab.

Related Topics

Behaviors Properties View Details Tab

Working with Behaviors

Behaviors Properties View Details Tab

Use the Behaviors Properties View Details tab to enable behaviors and to force local, specific exceptions to the way behaviors are evaluated for a given node.

The Properties view Details tab is common to all behaviors.

Field Use
Name Displays the name of the behavior. To rename a behavior, from the Behaviors area right-click the behavior and select Rename.

Note: The name of the behavior can only be changed in the location at which the behavior is defined.

Type Displays the type of behavior selected.
Path Displays the node context on which the behavior is defined.
Origin Displays where the behavior is defined. The behavior's inheritance properties are determined by the definition location.
Enabled Deselect to disable the behavior in the run-time environment. If you disable a behavior and deploy the cartridge, the OSM server will ignore this behavior. For example, you can disable behaviors during testing. By default, this check box is selected.
Final Select to prevent another behavior of the same type, for the same node, at the same or more specific level from overriding that behavior.
Override Select to indicate that the behavior takes precedence over any other behavior of the same type, for the same node, at the same or more general (order) level.

Note: Override does not function if the behavior that you are trying to override has the Final attribute enabled.


Related Topics

Defining Behavior Detail Properties

Working with Behaviors