Tiebreaker Table

Whenever you move inventory, the system uses information from the F46095 table to suggest locations for picking, putaway, or replenishment. If several locations meet the criteria, the system uses the information stored in a tiebreaker table to select the optimum location. To determine tiebreaker information for putaway to random locations, you must create a tiebreaker table that stores this information about every location in the warehouse:

  • Sequence number

  • Available space

  • Proximity to a base location

You build a tiebreaker table using a program that selects locations and calculates their proximity and available space. You can use the generic program to build a tiebreaker table for all locations in the warehouse, or you can modify the program to create a table with fewer locations.

You must rebuild the tiebreaker table whenever you change any of this data:

  • Putaway, Picking, or Replenishment Sequence Codes

  • Location characteristics

  • Location dimensions

  • Location proximity (latitude, longitude, or height)