Math
The Math object allows you to perform mathematical tasks.
The Math object does not need to be created to use it.
var pi = Math.PI; // Returns PI value
var x = Math.sqrt(25); // Returns the square root of 25
Math Properties
Property |
Description |
---|---|
E |
Returns Euler's number (approx. 2.718). |
LN2 |
Returns the natural logarithm of 2 (approx. 0.693). |
LN10 |
Returns the natural logarithm of 10 (approx. 2.302). |
LOG2E |
Returns the base-2 logarithm of E (approx. 1.442). |
LOG10E |
Returns the base-10 logarithm of E (approx. 0.434). |
PI |
Returns the square root of 1/2 (approx. 0.707). |
SQRT1_2 |
Allows you to add properties and methods to a Number object. |
SQRT2 |
Returns the square root of 2 (approx. 1.414). |
Math Methods
Method |
Description |
---|---|
abs(x) |
Returns the absolute value of x. |
acos(x) |
Returns the arccosine of x, in radians. |
asin(x) |
Returns the arcsine of x, in radians. |
atan(x) |
Returns the arctangent of x as a numeric value between -PI/2 and PI/2 radians. |
atan2(y,x) |
Returns the arctangent of the quotient of its arguments. |
ceil(x) |
Returns x, rounded upwards to the nearest integer. |
cos(x) |
Returns the cosine of x (x is in radians) |
exp(x) |
Returns the value of Ex. |
floor(x) |
Returns x, rounded downwards to the nearest integer. |
log(x) |
Returns the natural logarithm (base E) of x. |
max(x,y,z,...,n) |
Returns the number with the highest value. |
min(x,y,z,...,n) |
Returns the number with the lowest value. |
pow(x,y) |
Returns the value of x to the power of y. |
random() |
Returns a random number between 0 and 1. |
round(x) |
Rounds x to the nearest integer. |
sin(x) |
Returns the sine of x (x is in radians). |
sqrt(x) |
Returns the square root of x. |
tan(x) |
Returns the tangent of an angle. |