Build a Native Shared Library

To build a native shared library, pass the command-line option --shared to the native-image tool, as follows:

native-image <class name> --shared 

To build a native shared library from a JAR file, use the following syntax:

native-image -jar <jarfile> --shared 

The resulting native shared library will have the main() method of the given Java class as its entrypoint method.

If your library does not include a main() method, use the -o command-line option to specify the library name, as follows:

native-image --shared -o <libraryname> <class name> native-image --shared -jar <jarfile> -o <libraryname> 

GraalVM makes it easy to use C to call into a native shared library. There are two primary mechanisms for calling a method (function) embedded in a native shared library: the Native Image C API and the JNI Invocation API.

This guide describes how to use the Native Image C API. It consists of the following steps:

  1. Create and compile a Java class library containing at least one entrypoint method.
  2. Use the native-image tool to create a shared library from the Java class library.
  3. Create and compile a C application that calls that entrypoint method in the shared library.

Tips and Tricks

The shared library must have at least one entrypoint method. By default, only a method named main(), originating from a public static void main() method, is identified as an entrypoint and callable from a C application.

To export any other Java method:

Below is an example of the entrypoint method:

@CEntryPoint(name = "function_name") static int add(IsolateThread thread, int a, int b) { return a + b; } 

When the native-image tool builds a native shared library, it also generates a C header file. The header file contains declarations for the Native Image C API (which enables you to create isolates and attach threads from C code) as well as declarations for each entrypoint in the shared library. This is the C header declaration for the example above:

int add(graal_isolatethread_t* thread, int a, int b); 

A native shared library can have an unlimited number of entrypoints, for example to implement callbacks or APIs.

Run a Demo

In the following example, you create a small Java class library (containing one class), use native-image to create a shared library from the class library, and then create a small C application that uses that shared library. The C application takes a String as an argument, passes it to the shared library, and prints environment variables that contain the argument.

Prerequisite

Make sure you have installed a GraalVM JDK. The easiest way to get started is with SDKMAN!. For other installation options, visit the Downloads section.

  1. Save the following Java code to a file named LibEnvMap.java:
     import java.util.Map; import org.graalvm.nativeimage.IsolateThread; import org.graalvm.nativeimage.c.function.CEntryPoint; import org.graalvm.nativeimage.c.type.CCharPointer; import org.graalvm.nativeimage.c.type.CTypeConversion; public class LibEnvMap { //NOTE: this class has no main() method @CEntryPoint(name = "filter_env") private static int filterEnv(IsolateThread thread, CCharPointer cFilter) { String filter = CTypeConversion.toJavaString(cFilter); Map<String, String> env = System.getenv(); int count = 0; for (String envName : env.keySet()) { if(!envName.contains(filter)) continue; System.out.format("%s=%s%n", envName, env.get(envName)); count++; } return count; } } 

    Notice how the method filterEnv() is identified as an entrypoint using the @CEntryPoint annotation and the method is given a name as a argument to the annotation.

  2. Compile the Java code and build a native shared library, as follows:
     javac LibEnvMap.java 
     native-image -o libenvmap --shared 

    It produces the following artifacts:

     Produced artifacts: /demo/graal_isolate.h (header) /demo/graal_isolate_dynamic.h (header) /demo/libenvmap.dylib (shared_lib) /demo/libenvmap.h (header) /demo/libenvmap_dynamic.h (header) 

    If you work with C or C++, use these header files directly. For other languages, such as Java, use the function declarations in the headers to set up your foreign call bindings.

  3. Create a C application, main.c, in the same directory containing the following code:
     #include <stdio.h> #include <stdlib.h> #include "libenvmap.h" int main(int argc, char **argv) { if (argc != 2) { fprintf(stderr, "Usage: %s <filter>\n", argv[0]); exit(1); } graal_isolate_t *isolate = NULL; graal_isolatethread_t *thread = NULL; if (graal_create_isolate(NULL, &isolate, &thread) != 0) { fprintf(stderr, "initialization error\n"); return 1; } printf("Number of entries: %d\n", filter_env(thread, argv[1])); graal_tear_down_isolate(thread); } 

    The statement #include "libenvmap.h" loads the native shared library.

  4. Compile main.c using the clang compiler available on your system:
     clang -I ./ -L ./ -l envmap -Wl,-rpath ./ -o main main.c 

    It creates an executable file main.

  5. Run the C application by passing a string as an argument. For example:
     ./main USER 

    It correctly prints out the name and value of the matching environment variable(s).

The advantage of using the Native Image C API is that you can determine what your API will look like. The restriction is that your parameter and return types must be non-object types. If you want to manage Java objects from C, you should consider JNI Invocation API.