The Java™ Tutorials
Hide TOC
Trail: 2D Graphics
Lesson: Overview of the Java 2D API Concepts


In the Java 2D API an image is typically a rectangular two-dimensional array of pixels, where each pixel represents the color at that position of the image and where the dimensions represent the horizontal extent (width) and vertical extent (height) of the image as it is displayed.

The most important image class for representing such images is the java.awt.image.BufferedImage class. The Java 2D API stores the contents of such images in memory so that they can be directly accessed.

Applications can directly create a BufferedImage object or obtain an image from an external image format such as PNG or GIF.

In either case, the application can then draw on to image by using Java 2D API graphics calls. So, images are not limited to displaying photographic type images. Different objects such as line art, text, and other graphics and even other images can be drawn onto an image (as shown on the following images).

This figure represents an images as a drawing surface

The Java 2D API enables you to apply image filtering operations to BufferedImage and includes several built-in filters. For example, the ConvolveOp filter can be used to blur or sharpen images.

The resulting image can then be drawn to a screen, sent to a printer, or saved in a graphics format such as PNG, GIF etc. To learn more about images see the Working with Images lesson.

Previous page: Text
Next page: Printing