is new.
The Clip interface represents a special kind of data line whose audio data can be loaded prior to playback, instead of being streamed in real time.
Because the data is pre-loaded and has a known length, you can set a clip to start playing at any position in its audio data. You can also create a loop, so that when the clip is played it will cycle repeatedly. Loops are specified with a starting and ending sample frame, along with the number of times that the loop should be played.
Clips may be obtained from a Mixer that supports lines of this type. Data is loaded into a clip when it is opened.
Playback of an audio clip may be started and stopped using the start and stop methods. These methods do not reset the media position; start causes playback to continue from the position where playback was last stopped. To restart playback from the beginning of the clip's audio data, simply follow the invocation of stop with setFramePosition(0), which rewinds the media to the beginning of the clip.
| Nested Class Summary |
|---|
| Nested classes inherited from class javax.sound.sampled. DataLine |
|---|
| DataLine.Info |
| Field Summary | |
|---|---|
| static int |
LOOP_CONTINUOUSLY
A value indicating that looping should continue indefinitely rather than complete after a specific number of loops. |
| Method Summary | |
|---|---|
| int |
getFrameLength
() Obtains the media length in sample frames. |
| long |
getMicrosecondLength
() Obtains the media duration in microseconds |
| void |
loop
(int count) Starts looping playback from the current position. |
| void |
open
(
AudioFormat
format, byte[] data, int offset, int bufferSize) Opens the clip, meaning that it should acquire any required system resources and become operational. |
| void |
open
(
AudioInputStream
stream) Opens the clip with the format and audio data present in the provided audio input stream. |
| void |
setFramePosition
(int frames) Sets the media position in sample frames. |
| void |
setLoopPoints
(int start, int end) Sets the first and last sample frames that will be played in the loop. |
| void |
setMicrosecondPosition
(long microseconds) Sets the media position in microseconds. |
| Methods inherited from interface javax.sound.sampled. DataLine |
|---|
| available , drain , flush , getBufferSize , getFormat , getFramePosition , getLevel , getMicrosecondPosition , isActive , isRunning , start , stop |
| Methods inherited from interface javax.sound.sampled. Line |
|---|
| addLineListener , close , getControl , getControls , getLineInfo , isControlSupported , isOpen , open , removeLineListener |
| Field Detail |
|---|
static final int LOOP_CONTINUOUSLY
| Method Detail |
|---|
void open(AudioFormat format,
byte[] data,
int offset,
int bufferSize)
throws LineUnavailableException
Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts to reopen such a line will always result in a LineUnavailableException .
frames, or if format is not fully specified or invalid
void open(AudioInputStream stream)
throws LineUnavailableException,
IOException
Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts to reopen such a line will always result in a LineUnavailableException .
IllegalArgumentException
- if the stream's audio format is not fully specified or invalid
int getFrameLength()
long getMicrosecondLength()
void setFramePosition(int frames)
To obtain the current position in sample frames, use the getFramePosition method of DataLine.
void setMicrosecondPosition(long microseconds)
To obtain the current position in microseconds, use the getMicrosecondPosition method of DataLine.
void setLoopPoints(int start,
int end)
void loop(int count)
If the current position when this method is invoked is greater than the loop end point, playback simply continues to the end of the clip without looping.
A count value of 0 indicates that any current looping should cease and playback should continue to the end of the clip. The behavior is undefined when this method is invoked with any other value during a loop operation.
If playback is stopped during looping, the current loop status is cleared; the behavior of subsequent loop and start requests is not affected by an interrupted loop operation.