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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object | +--javax.media.j3d.SceneGraphObject | +--javax.media.j3d.Node | +--javax.media.j3d.Leaf | +--javax.media.j3d.Morph
Field Summary | |
static int |
ALLOW_APPEARANCE_READ
Specifies that the node allows read access to its appearance information. |
static int |
ALLOW_APPEARANCE_WRITE
Specifies that the node allows write access to its appearance information. |
static int |
ALLOW_COLLISION_BOUNDS_READ
Specifies that the node allows reading its collision Bounds |
static int |
ALLOW_COLLISION_BOUNDS_WRITE
Specifies the node allows writing its collision Bounds |
static int |
ALLOW_GEOMETRY_ARRAY_READ
Specifies that the node allows read access to its geometry information. |
static int |
ALLOW_GEOMETRY_ARRAY_WRITE
Specifies that the node allows write access to its geometry information. |
static int |
ALLOW_WEIGHTS_READ
Specifies that the node allows read access to its morph weight vector. |
static int |
ALLOW_WEIGHTS_WRITE
Specifies that the node allows write access to its morph weight vector. |
Fields inherited from class javax.media.j3d.Node |
ALLOW_AUTO_COMPUTE_BOUNDS_READ,
ALLOW_AUTO_COMPUTE_BOUNDS_WRITE,
ALLOW_BOUNDS_READ,
ALLOW_BOUNDS_WRITE,
ALLOW_COLLIDABLE_READ,
ALLOW_COLLIDABLE_WRITE,
ALLOW_LOCAL_TO_VWORLD_READ,
ALLOW_PICK,
ALLOW_PICKABLE_READ,
ALLOW_PICKABLE_WRITE,
ENABLE_COLLISION_REPORTING,
ENABLE_PICK_REPORTING |
Constructor Summary | |
Morph(GeometryArray[] geometryArrays)
Constructs and initializes a Morph node with the specified array of GeometryArray objects. |
|
Morph(GeometryArray[] geometryArrays,
Appearance appearance)
Constructs and initializes a Morph node with the specified array of GeometryArray objects and the specified appearance object. |
Method Summary | |
Node |
cloneNode(boolean forceDuplicate)
Creates a new instance of the node. |
void |
duplicateNode(Node originalNode,
boolean forceDuplicate)
Copies all node information from originalNode into
the current node. |
Appearance |
getAppearance()
Retrieves the appearance component of this morph node. |
Bounds |
getCollisionBounds()
Returns the collision bounding object of this node. |
GeometryArray |
getGeometryArray(int index)
Retrieves the geometryArray component of this Morph node. |
double[] |
getWeights()
Retrieves the Morph node's morph weight vector. |
boolean |
intersect(SceneGraphPath path,
PickRay pickRay,
double[] dist)
Check if the geometry component of this shape node under path intersects with the pickShape. |
boolean |
intersect(SceneGraphPath path,
PickShape pickShape)
Check if the geometry component of this shape node under path intersects with the pickShape. |
void |
setAppearance(Appearance appearance)
Sets the appearance component of this Morph node. |
void |
setCollisionBounds(Bounds bounds)
Sets the collision bounds of a node. |
void |
setGeometryArrays(GeometryArray[] geometryArrays)
Sets the geometryArrays component of the Morph node. |
void |
setWeights(double[] weights)
Sets this Morph node's morph weight vector. |
Methods inherited from class javax.media.j3d.Leaf |
updateNodeReferences |
Methods inherited from class javax.media.j3d.Node |
cloneTree,
cloneTree,
cloneTree,
getBounds,
getBoundsAutoCompute,
getCollidable,
getLocalToVworld,
getLocalToVworld,
getParent,
getPickable,
setBounds,
setBoundsAutoCompute,
setCollidable,
setPickable |
Methods inherited from class javax.media.j3d.SceneGraphObject |
clearCapability,
duplicateSceneGraphObject,
getCapability,
getUserData,
isCompiled,
isLive,
setCapability,
setUserData |
Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
Field Detail |
public static final int ALLOW_GEOMETRY_ARRAY_READ
public static final int ALLOW_GEOMETRY_ARRAY_WRITE
public static final int ALLOW_APPEARANCE_READ
public static final int ALLOW_APPEARANCE_WRITE
public static final int ALLOW_WEIGHTS_READ
public static final int ALLOW_WEIGHTS_WRITE
public static final int ALLOW_COLLISION_BOUNDS_READ
public static final int ALLOW_COLLISION_BOUNDS_WRITE
Constructor Detail |
public Morph(GeometryArray[] geometryArrays)
geometryArrays
- the geometry components of the morphpublic Morph(GeometryArray[] geometryArrays, Appearance appearance)
geometryArrays
- the geometry components of the Morph nodeappearance
- the appearance component of the Morph nodeMethod Detail |
public final void setCollisionBounds(Bounds bounds)
bounds
- the collision bounding object for a nodepublic final Bounds getCollisionBounds()
public final void setGeometryArrays(GeometryArray[] geometryArrays)
geometryArrays
- the new geometryArrays component for the Morph nodepublic final GeometryArray getGeometryArray(int index)
index
- the index of GeometryArray to be returnedpublic final void setAppearance(Appearance appearance)
appearance
- the new appearance component for this Morph nodepublic final Appearance getAppearance()
public boolean intersect(SceneGraphPath path, PickShape pickShape)
public boolean intersect(SceneGraphPath path, PickRay pickRay, double[] dist)
public final void setWeights(double[] weights)
weights
- the morph weight vector that the morph node will
use in combining the node's geometryArrays. The morph node will "weight"
the corresponding GeometryArray by the amount specified.
N.B.: the sum of the weights should equal 1.0public final double[] getWeights()
public Node cloneNode(boolean forceDuplicate)
cloneTree
to duplicate the current node.forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.Node.cloneTree()
,
Node.cloneNode(boolean)
,
Node.duplicateNode(javax.media.j3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
public void duplicateNode(Node originalNode, boolean forceDuplicate)
originalNode
into
the current node. This method is called from the
cloneNode
method which is, in turn, called by the
cloneTree
method.
For any NodeComponent objects
contained by the object being duplicated, each NodeComponent
object's duplicateOnCloneTree
value is used to determine
whether the NodeComponent should be duplicated in the new node
or if just a reference to the current node should be placed in the
new node. This flag can be overridden by setting the
forceDuplicate
parameter in the cloneTree
method to true
.
originalNode
- the original node to duplicate.forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.Node.cloneTree()
,
Node.cloneNode(boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
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