App Builder is a development tool that makes designing, creating, and prototyping a user interface easier. App Builder gives you the freedom to create and try user interfaces without writing any code. Because you can create and modify an interface easily, you'll find that you can spend more time designing and testing, the surest route to better user interfaces.
The Application Builder primary window, shown below, is the starting point for creating a user interface. See "App Builder Primary Window" ," for a detailed description of the primary window.
The basic method for creating an App Builder user interface is to drag and drop objects from the App Builder primary window onto the workspace or onto other App Builder objects. See Chapter 3, Laying Out a User Interface," for details.
If App Builder is installed on the Front Panel, click the App Builder icon in the Personal Applications subpanel to open App Builder.
To install App Builder on the Front Panel, see "To Put an Application Icon in the Front Panel" in the Application Manager help volume for instructions.
The command to run App Builder is dtbuilder. Do the following to start App Builder from the command line:
If dtbuilder is in your path, App Builder will start. If it is not in your path, you will need to type the full path name (which, by default, is /usr/dt/bin/dtbuilder) or change to the folder where dtbuilder is located before typing dtbuilder.
Choose Exit from the File menu of the App Builder primary window to quit App Builder.
If you have not saved all changes, a message dialog box will be displayed, giving you the opportunity to discard the changes and continue the exit process or to cancel the exit process and continue running App Builder. Click Discard Changes if you do not want to save them. Click Cancel if you do not want to discard your changes; you could then save your changes and exit.
The basic process of building and maintaining a user interface with App Builder is simple and straightforward. There are many variations on this formula, but the process is similar for any application.
Start App Builder. See "Starting and Exiting App Builder".
Open a new project and a new module. See "Creating, Opening, and Saving Projects".
Drag and drop windows (main windows and custom dialogs) to the workspace, creating a new module for each window, in most cases. See "Dragging and Dropping Palette Objects".
Drag and drop panes onto main windows or custom dialogs. See "Dragging and Dropping Palette Objects".
Drag and drop controls (buttons, choice objects, text fields, for example) onto control panes. See "Dragging and Dropping Palette Objects".
Create pane objects, menus, and message dialogs. See Chapter 5, Creating and Editing Panes, Menus, and Messages.
Create help dialogs. See "Creating Help and Help Connections".
Edit the properties of interface objects. See Chapter 4, Editing Properties of Interface Objects.
Make functional connections between objects in the user interface. See Chapter 6, Adding Functionality to the Interface.
Go into test mode to test menus, help, and connections. See Chapter 8, Testing Menus, Help, and Connections.
Display the Code Generator to generate code and make the user interface. See Chapter 9, Generating Code and Building an Application.
Add user code to the code generated by App Builder. See "Adding User Code to Generated Code".
Debug the code, make and run the application.
Repeat the process to modify and maintain the user interface.
There are three basic types of objects on the primary window: windows, panes, and controls. See "App Builder Primary Window" ," for descriptions of each of the objects.
The windows in App Builder are:
File selection dialog
The panes in App Builder are:
Draw area pane
The controls in App Builder are:
Check box (Choice object)
List (scrolling list)
Option menu (Choice object)
Radio box (Choice object)
*The menu bar is not a control, but it is on the Controls palette. It can only be dropped on a main window.
The rules for dragging and dropping the three types of App Builder objects are explained below. An error message will be displayed if you attempt to drop an object on an illegal target.
Panes (control pane, text pane, draw area pane, term pane) can be dropped on a main window, a custom dialog, or on another pane. See "Creating and Editing Pane Entities" for more information.
As noted above, a menu bar is on the Controls palette, but it is not really a control. It can only be dropped on a main window. A menu bar can be dropped anywhere on a main window; it will always appear at the top of the window.