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Oracle Solaris Studio 12.3: C++ User's Guide     Oracle Solaris Studio 12.3 Information Library
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Document Information

Preface

Part I C++ Compiler

1.  The C++ Compiler

2.  Using the C++ Compiler

3.  Using the C++ Compiler Options

Part II Writing C++ Programs

4.  Language Extensions

5.  Program Organization

6.  Creating and Using Templates

7.  Compiling Templates

8.  Exception Handling

9.  Improving Program Performance

10.  Building Multithreaded Programs

10.1 Building Multithreaded Programs

10.1.1 Indicating Multithreaded Compilation

10.1.2 Using C++ Support Libraries With Threads and Signals

10.2 Using Exceptions in a Multithreaded Program

10.2.1 Thread Cancellation

10.3 Sharing C++ Standard Library Objects Between Threads

10.4 Memory Barrier Intrinsics

Part III Libraries

11.  Using Libraries

12.  Using the C++ Standard Library

13.  Using the Classic iostream Library

14.  Building Libraries

Part IV Appendixes

A.  C++ Compiler Options

B.  Pragmas

Glossary

Index

10.3 Sharing C++ Standard Library Objects Between Threads

The C++ Standard Library (libCstd -library=Cstd) is MT-safe with the exception of some locales. It ensures that the internals of the library work properly in a multithreaded environment. You still need to place locks around any library objects that you yourself share between threads. See the man pages for setlocale(3C) and attributes(5).

For example, if you instantiate a string, then create a new thread and pass that string to the thread by reference, then you must add locks around write accesses to that string because you are explicitly sharing the one string object between threads. (The facilities provided by the library to accomplish this task are described below.)

On the other hand, if you pass the string to the new thread by value, you do not need to worry about locking, even though the strings in the two different threads may be sharing a representation through Rogue Wave’s “copy on write” technology. The library handles that locking automatically. You are only required to lock when making an object available to multiple threads explicitly, either by passing references between threads or by using global or static objects.

The locking (synchronization) mechanism used internally in the C++ Standard Library to ensure correct behavior in the presence of multiple threads can be described as follows:

Two synchronization classes provide mechanisms for achieving multithreaded safety; _RWSTDMutex and _RWSTDGuard.

The _RWSTDMutex class provides a platform-independent locking mechanism through the following member functions:

class _RWSTDMutex
{
public:
    _RWSTDMutex ();
    ~_RWSTDMutex ();
    void acquire ();
    void release ();
};

The _RWSTDGuard class is a convenience wrapper class that encapsulates an object of _RWSTDMutex class. An _RWSTDGuard object attempts to acquire the encapsulated mutex in its constructor (throwing an exception of type ::thread_error, derived from std::exception on error), and releases the mutex in its destructor (the destructor never throws an exception).

class _RWSTDGuard
{
public:
    _RWSTDGuard (_RWSTDMutex&);
    ~_RWSTDGuard ();
};

Additionally, you can use the macro _RWSTD_MT_GUARD(mutex) (formerly _STDGUARD) to conditionally create an object of the _RWSTDGuard class in multithread builds. The object guards the remainder of the code block in which it is defined from being executed by multiple threads simultaneously. In single-threaded builds, the macro expands into an empty expression.

The following example illustrates the use of these mechanisms.

#include <rw/stdmutex.h>

//
// An integer shared among multiple threads.
//
int I;

//
// A mutex used to synchronize updates to I.
//
_RWSTDMutex I_mutex;

//
// Increment I by one. Uses an _RWSTDMutex directly.
//

void increment_I ()
{
   I_mutex.acquire(); // Lock the mutex.
   I++;
   I_mutex.release(); // Unlock the mutex.
}

//
// Decrement I by one. Uses an _RWSTDGuard.
//

void decrement_I ()
{
   _RWSTDGuard guard(I_mutex); // Acquire the lock on I_mutex.
   --I;
   //
   // The lock on I is released when destructor is called on guard.
   //
}