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See:
Description
Interface Summary | |
Paint | This Paint interface defines how color patterns
can be generated for Graphics2D operations. |
PaintContext | The PaintContext interface defines the encapsulated
and optimized environment to generate color patterns in device
space for fill or stroke operations on a
Graphics2D . |
Shape | The Shape interface provides definitions for objects
that represent some form of geometric shape. |
Stroke | The Stroke interface allows a
Graphics2D object to obtain a Shape that is the
decorated outline, or stylistic representation of the outline,
of the specified Shape . |
Class Summary | |
AlphaComposite | This AlphaComposite class implements the basic alpha
compositing rules for combining source and destination pixels to achieve
blending and transparency effects with graphics and images. |
AWTKeyStroke | An AWTKeyStroke represents a key action on the
keyboard, or equivalent input device. |
BasicStroke | The BasicStroke class defines a basic set of rendering
attributes for the outlines of graphics primitives, which are rendered
with a Graphics2D object that has its Stroke attribute set to
this BasicStroke . |
Color | The Color class is used encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Dimension | The Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
Font | The Font class represents fonts, which are used to
render text in a visible way. |
GradientPaint | The GradientPaint class provides a way to fill
a Shape with a linear color gradient pattern. |
Graphics2D | This Graphics2D class extends the
Graphics class to provide more sophisticated
control over
graphics operations.
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GraphicsConfiguration | The GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor. |
Point | A point representing a location in (x, y) coordinate space, specified in integer precision. |
Polygon | The Polygon class encapsulates a description of a
closed, two-dimensional region within a coordinate space. |
Rectangle | A Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's top-left point
(x, y)
in the coordinate space, its width, and its height. |
RenderingHints | The RenderingHints class contains rendering hints that can
be used by the Graphics2D class, and classes that
implement BufferedImageOp and
Raster . |
RenderingHints.Key | Defines the base type of all keys used to control various aspects of the rendering and imaging pipelines. |
TexturePaint | The TexturePaint class provides a way to fill a
Shape with a texture that is specified as
a BufferedImage . |
Contains all of the classes for creating user interfaces and for painting graphics and images. A user interface object such as a button or a scrollbar is called, in AWT terminology, a component. The Component class is the root of all AWT components. See Component for a detailed description of properties that all AWT components share.
Some components fire events when a user interacts with the components. The AWTEvent class and its subclasses are used to represent the events that AWT components can fire. See AWTEvent for a description of the AWT event model.
A container is a component that can contain components and other containers. A con tainer can also have a layout manager that controls the visual placement of components in the container. The AWT package contains several layout manager classes and an interface for building your own layout manager. See Container and LayoutManager for more information.
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JSR-209 (Final Approval Ballot) | ||||||||||
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