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Packages that use java.awt | |
java.applet | Provides the classes necessary to create an applet and the classes an applet uses to communicate with its applet context. |
java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images. |
java.awt.event | Provides interfaces and classes for dealing with different types of events fired by AWT components. |
java.awt.im | Provides classes and interfaces for the input method framework. |
java.awt.image | Provides classes for creating and modifying images. |
javax.microedition.xlet | Provides interfaces used by applications and the application manager to communicate. |
Classes in java.awt used by java.applet | |
Component
A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. |
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Container
A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. |
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Dimension
The Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
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HeadlessException
Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse. |
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Image
The abstract class Image is the superclass of all
classes that represent graphical images. |
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MenuContainer
The super class of all menu related containers. |
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Panel
Panel is the simplest container class. |
Classes in java.awt used by java.awt | |
Adjustable
The interface for objects which have an adjustable numeric value contained within a bounded range of values. |
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AlphaComposite
This AlphaComposite class implements the basic alpha
compositing rules for combining source and destination pixels to achieve
blending and transparency effects with graphics and images. |
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AWTEvent
The root event class for all AWT events. |
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AWTException
Signals that an Absract Window Toolkit exception has occurred. |
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AWTKeyStroke
An AWTKeyStroke represents a key action on the
keyboard, or equivalent input device. |
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Checkbox
A check box is a graphical component that can be in either an "on" ( true ) or "off" (false ) state. |
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CheckboxGroup
The CheckboxGroup class is used to group together
a set of Checkbox buttons. |
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Color
The Color class is used encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
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Component
A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. |
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Composite
The Composite interface defines the methods to compose a draw
primitive with the underlying graphics area. |
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Container
A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. |
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ContainerOrderFocusTraversalPolicy
A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container. |
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Cursor
A class to encapsulate the bitmap representation of the mouse cursor. |
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Dialog
A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user. |
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Dimension
The Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
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Event
NOTE: The Event class is obsolete and is
available only for backwards compatilibility. |
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EventQueue
EventQueue is a platform-independent class
that queues events, both from the underlying peer classes
and from trusted application classes. |
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FocusTraversalPolicy
A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed. |
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Font
The Font class represents fonts, which are used to
render text in a visible way. |
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FontMetrics
The FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen. |
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Frame
A Frame is a top-level window with a title and a border. |
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Graphics
The Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
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Graphics2D
This Graphics2D class extends the
Graphics class to provide more sophisticated
control over
graphics operations.
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GraphicsConfiguration
The GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor. |
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GraphicsDevice
The GraphicsDevice class describes the graphics devices
that might be available in a particular graphics environment. |
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GraphicsEnvironment
The GraphicsEnvironment class describes the collection
of GraphicsDevice objects and Font objects
available to a Java(tm) application on a particular platform. |
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GridBagConstraints
The GridBagConstraints class specifies constraints
for components that are laid out using the
GridBagLayout class. |
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HeadlessException
Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse. |
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Image
The abstract class Image is the superclass of all
classes that represent graphical images. |
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ImageCapabilities
Capabilities and properties of images. |
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Insets
An Insets object is a representation of the borders
of a container. |
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ItemSelectable
The interface for objects which contain a set of items for which zero or more can be selected. |
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KeyboardFocusManager
The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner. |
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KeyEventDispatcher
A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents. |
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KeyEventPostProcessor
A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents. |
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LayoutManager
Defines the interface for classes that know how to lay out Container s. |
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LayoutManager2
Defines an interface for classes that know how to layout Containers based on a layout constraints object. |
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Menu
A Menu object is a pull-down menu component
that is deployed from a menu bar. |
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MenuBar
The MenuBar class encapsulates the platform's
concept of a menu bar bound to a frame. |
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MenuComponent
The abstract class MenuComponent is the superclass
of all menu-related components. |
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MenuContainer
The super class of all menu related containers. |
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MenuItem
All items in a menu must belong to the class MenuItem , or one of its subclasses. |
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MenuShortcut
The MenuShortcut class represents a keyboard accelerator
for a MenuItem. |
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Point
A point representing a location in (x, y) coordinate space, specified in integer precision. |
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Polygon
The Polygon class encapsulates a description of a
closed, two-dimensional region within a coordinate space. |
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PopupMenu
A class that implements a menu which can be dynamically popped up at a specified position within a component. |
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Rectangle
A Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's top-left point
(x, y)
in the coordinate space, its width, and its height. |
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Shape
The Shape interface provides definitions for objects
that represent some form of geometric shape. |
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Stroke
The Stroke interface allows a
Graphics2D object to obtain a Shape that is the
decorated outline, or stylistic representation of the outline,
of the specified Shape . |
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SystemColor
A class to encapsulate symbolic colors representing the color of native GUI objects on a system. |
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TextComponent
The TextComponent class is the superclass of
any component that allows the editing of some text. |
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Toolkit
This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit. |
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Transparency
The Transparency interface defines the common transparency
modes for implementing classes. |
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Window
A Window object is a top-level window with no borders and no
menubar. |
Classes in java.awt used by java.awt.event | |
ActiveEvent
An interface for events that know how to dispatch themselves. |
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Adjustable
The interface for objects which have an adjustable numeric value contained within a bounded range of values. |
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AWTEvent
The root event class for all AWT events. |
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Component
A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. |
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Container
A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. |
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ItemSelectable
The interface for objects which contain a set of items for which zero or more can be selected. |
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Point
A point representing a location in (x, y) coordinate space, specified in integer precision. |
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Rectangle
A Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's top-left point
(x, y)
in the coordinate space, its width, and its height. |
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Window
A Window object is a top-level window with no borders and no
menubar. |
Classes in java.awt used by java.awt.im | |
AWTEvent
The root event class for all AWT events. |
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Component
A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. |
|
Rectangle
A Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's top-left point
(x, y)
in the coordinate space, its width, and its height. |
Classes in java.awt used by java.awt.image | |
Graphics
The Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
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Graphics2D
This Graphics2D class extends the
Graphics class to provide more sophisticated
control over
graphics operations.
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GraphicsConfiguration
The GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor. |
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Image
The abstract class Image is the superclass of all
classes that represent graphical images. |
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ImageCapabilities
Capabilities and properties of images. |
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Transparency
The Transparency interface defines the common transparency
modes for implementing classes. |
Classes in java.awt used by javax.microedition.xlet | |
Container
A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. |
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JSR 216 (Maintenance Release) | ||||||||||
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