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Using CORBA Server-to-Server Communication
This document describes using the CORBA server-to-server functionality in the BEA Tuxedo® product. This document defines concepts associated with using server-to-server communication and describes the development process for Java and C++ joint client/server applications. In addition, instructions for building and running the Chat Room and Callback sample applications are included in this document.
Understanding CORBA Server-to-Server Communication
Overview of CORBA Server-to-Server Communication
Joint Client/Server Applications
Object Policies for Callback Objects
Developing C++ Joint Client/Server Applications
Step 2: Generating Skeletons and Client Stubs
Step 3: Writing the Methods That Implement the Operations for Each Object
Step 4: Writing the Client Portion of the Joint Client/Server Application
Step 5: Creating a Callback Object Using the Callbacks Wrapper Object
Step 6: Invoking Operations on an Object by Passing a Reference to the Callback Object
Step 7: Specifying Configuration Information
Step 8: Compiling Joint Client/Server Applications
Using the POA to Create a Callback Object
Creating a Callback Object with a Transient Object Policy
Creating a Callback Object with a Persistent/User ID Object Policy
Creating a Callback Object with a Persistent/System ID Object Policy
Threading Considerations for C++ Joint Client/Server Applications
Building and Running the Chat Room Sample Application
Copying the Files for the Chat Room Sample Application into a Work Directory
Changing the Protection Attribute on the Files for the Chat Room Sample Application
Verifying the Setting of the TUXDIR Environment Variable
Executing the ChatSetup Command
Starting the Server Application
Starting the Client Application
Stopping the Chat Room Sample Application
Java Joint Client/Server Applications
Support for Joint Client/Server Applications
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Copyright © 2001 BEA Systems, Inc. All rights reserved.
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