Inheritance diagram for DOM_EntityReference:
Public Methods | |
Constructors and assignment operator | |
DOM_EntityReference () | |
DOM_EntityReference (const DOM_EntityReference &other) | |
DOM_EntityReference & | operator= (const DOM_EntityReference &other) |
DOM_EntityReference & | operator= (const DOM_NullPtr *val) |
Destructor. | |
~DOM_EntityReference () | |
Protected Methods | |
DOM_EntityReference (EntityReferenceImpl *impl) | |
Friends | |
class | DOM_Document |
EntityReference
nodes will appear in the structure model when an entity reference is in the source document, or when the user wishes to insert an entity reference.
The expansion of the entity will appear as child nodes of the entity reference node. The expansion may be just simple text, or it may be more complex, containing additional entity refs.
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Default constructor for DOM_EntityReference. The resulting object does not refer to an actual Entity Reference node; it will compare == to 0, and is similar to a null object reference variable in Java. It may subsequently be assigned to refer to an actual entity reference node. New entity reference nodes are created by DOM_Document::createEntityReference(). |
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Copy constructor. Creates a new
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Destructor for DOM_EntityReference. The object being destroyed is the reference object, not the underlying entity reference node itself. |
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Assignment operator. This overloaded variant is provided for the sole purpose of setting a DOM_Node reference variable to zero. Nulling out a reference variable in this way will decrement the reference count on the underlying Node object that the variable formerly referenced. This effect is normally obtained when reference variable goes out of scope, but zeroing them can be useful for global instances, or for local instances that will remain in scope for an extended time, when the storage belonging to the underlying node needs to be reclaimed.
Reimplemented from DOM_Node. |
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Assignment operator.
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