is new.
java.lang.Objectjava.awt.geom.AffineTransform
public class AffineTransform
The AffineTransform class represents a 2D affine transform that performs a linear mapping from 2D coordinates to other 2D coordinates that preserves the "straightness" and "parallelness" of lines. Affine transformations can be constructed using sequences of translations, scales, flips, rotations, and shears.
Such a coordinate transformation can be represented by a 3 row by 3 column matrix with an implied last row of [ 0 0 1 ]. This matrix transforms source coordinates
(x,y)
(x, y)
into destination coordinates
(x',y')
(x', y')
by considering them to be a column vector and multiplying the coordinate vector by the matrix according to the following process:
[ x'] [ m00 m01 m02 ] [ x ] [ m00x + m01y + m02 ]
[ y'] = [ m10 m11 m12 ] [ y ] = [ m10x + m11y + m12 ]
[ 1 ] [ 0 0 1 ] [ 1 ] [ 1 ]
In some variations of the rotate methods in the AffineTransform class, a double-precision argument specifies the angle of rotation in radians. These methods have special handling for rotations of approximately 90 degrees (including multiples such as 180, 270, and 360 degrees), so that the common case of quadrant rotation is handled more efficiently. This special handling can cause angles very close to multiples of 90 degrees to be treated as if they were exact multiples of 90 degrees. For small multiples of 90 degrees the range of angles treated as a quadrant rotation is approximately 0.00000121 degrees wide. This section explains why such special care is needed and how it is implemented.
Since 90 degrees is represented as PI/2 in radians, and since PI is a transcendental (and therefore irrational) number, it is not possible to exactly represent a multiple of 90 degrees as an exact double precision value measured in radians. As a result it is theoretically impossible to describe quadrant rotations (90, 180, 270 or 360 degrees) using these values. Double precision floating point values can get very close to non-zero multiples of PI/2 but never close enough for the sine or cosine to be exactly 0.0, 1.0 or -1.0. The implementations of Math.sin() and Math.cos() correspondingly never return 0.0 for any case other than Math.sin(0.0). These same implementations do, however, return exactly 1.0 and -1.0 for some range of numbers around each multiple of 90 degrees since the correct answer is so close to 1.0 or -1.0 that the double precision significand cannot represent the difference as accurately as it can for numbers that are near 0.0.
The net result of these issues is that if the Math.sin() and Math.cos() methods are used to directly generate the values for the matrix modifications during these radian-based rotation operations then the resulting transform is never strictly classifiable as a quadrant rotation even for a simple case like rotate(Math.PI/2.0), due to minor variations in the matrix caused by the non-0.0 values obtained for the sine and cosine. If these transforms are not classified as quadrant rotations then subsequent code which attempts to optimize further operations based upon the type of the transform will be relegated to its most general implementation.
Because quadrant rotations are fairly common, this class should handle these cases reasonably quickly, both in applying the rotations to the transform and in applying the resulting transform to the coordinates. To facilitate this optimal handling, the methods which take an angle of rotation measured in radians attempt to detect angles that are intended to be quadrant rotations and treat them as such. These methods therefore treat an angle theta as a quadrant rotation if either Math.sin(theta) or Math.cos(theta) returns exactly 1.0 or -1.0. As a rule of thumb, this property holds true for a range of approximately 0.0000000211 radians (or 0.00000121 degrees) around small multiples of Math.PI/2.0.
Since:
1.2
| Field Summary | |
|---|---|
| static int |
TYPE_FLIP
This flag bit indicates that the transform defined by this object performs a mirror image flip about some axis which changes the normally right handed coordinate system into a left handed system in addition to the conversions indicated by other flag bits. |
| static int |
TYPE_GENERAL_ROTATION
This flag bit indicates that the transform defined by this object performs a rotation by an arbitrary angle in addition to the conversions indicated by other flag bits. |
| static int |
TYPE_GENERAL_SCALE
This flag bit indicates that the transform defined by this object performs a general scale in addition to the conversions indicated by other flag bits. |
| static int |
TYPE_GENERAL_TRANSFORM
This constant indicates that the transform defined by this object performs an arbitrary conversion of the input coordinates. |
| static int |
TYPE_IDENTITY
This constant indicates that the transform defined by this object is an identity transform. |
| static int |
TYPE_MASK_ROTATION
This constant is a bit mask for any of the rotation flag bits. |
| static int |
TYPE_MASK_SCALE
This constant is a bit mask for any of the scale flag bits. |
| static int |
TYPE_QUADRANT_ROTATION
This flag bit indicates that the transform defined by this object performs a quadrant rotation by some multiple of 90 degrees in addition to the conversions indicated by other flag bits. |
| static int |
TYPE_TRANSLATION
This flag bit indicates that the transform defined by this object performs a translation in addition to the conversions indicated by other flag bits. |
| static int |
TYPE_UNIFORM_SCALE
This flag bit indicates that the transform defined by this object performs a uniform scale in addition to the conversions indicated by other flag bits. |
| Constructor Summary | |
|---|---|
|
AffineTransform
() Constructs a new AffineTransform representing the Identity transformation. |
|
|
AffineTransform
(
AffineTransform
Tx) Constructs a new AffineTransform that is a copy of the specified AffineTransform object. |
|
|
AffineTransform
(double[] flatmatrix) Constructs a new AffineTransform from an array of double precision values representing either the 4 non-translation entries or the 6 specifiable entries of the 3x3 transformation matrix. |
|
|
AffineTransform
(double m00, double m10, double m01, double m11, double m02, double m12) Constructs a new AffineTransform from 6 double precision values representing the 6 specifiable entries of the 3x3 transformation matrix. |
|
|
AffineTransform
(float[] flatmatrix) Constructs a new AffineTransform from an array of floating point values representing either the 4 non-translation enries or the 6 specifiable entries of the 3x3 transformation matrix. |
|
|
AffineTransform
(float m00, float m10, float m01, float m11, float m02, float m12) Constructs a new AffineTransform from 6 floating point values representing the 6 specifiable entries of the 3x3 transformation matrix. |
|
| Method Summary | |
|---|---|
| Object |
clone
() Returns a copy of this AffineTransform object. |
| void |
concatenate
(
AffineTransform
Tx) Concatenates an AffineTransform Tx to this AffineTransform Cx in the most commonly useful way to provide a new user space that is mapped to the former user space by Tx. |
| AffineTransform |
createInverse
() Returns an AffineTransform object representing the inverse transformation. |
| Shape |
createTransformedShape
(
Shape
pSrc) Returns a new Shape object defined by the geometry of the specified Shape after it has been transformed by this transform. |
| void |
deltaTransform
(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts) Transforms an array of relative distance vectors by this transform. |
| Point2D |
deltaTransform
(
Point2D
ptSrc,
Point2D
ptDst) Transforms the relative distance vector specified by ptSrc and stores the result in ptDst. |
| boolean |
equals
(
Object
obj) Returns true if this AffineTransform represents the same affine coordinate transform as the specified argument. |
| double |
getDeterminant
() Returns the determinant of the matrix representation of the transform. |
| void |
getMatrix
(double[] flatmatrix) Retrieves the 6 specifiable values in the 3x3 affine transformation matrix and places them into an array of double precisions values. |
| static AffineTransform |
getQuadrantRotateInstance
(int numquadrants) Returns a transform that rotates coordinates by the specified number of quadrants. |
| static AffineTransform |
getQuadrantRotateInstance
(int numquadrants, double anchorx, double anchory) Returns a transform that rotates coordinates by the specified number of quadrants around the specified anchor point. |
| static AffineTransform |
getRotateInstance
(double theta) Returns a transform representing a rotation transformation. |
| static AffineTransform |
getRotateInstance
(double vecx, double vecy) Returns a transform that rotates coordinates according to a rotation vector. |
| static AffineTransform |
getRotateInstance
(double theta, double anchorx, double anchory) Returns a transform that rotates coordinates around an anchor point. |
| static AffineTransform |
getRotateInstance
(double vecx, double vecy, double anchorx, double anchory) Returns a transform that rotates coordinates around an anchor point accordinate to a rotation vector. |
| static AffineTransform |
getScaleInstance
(double sx, double sy) Returns a transform representing a scaling transformation. |
| double |
getScaleX
() Returns the X coordinate scaling element (m00) of the 3x3 affine transformation matrix. |
| double |
getScaleY
() Returns the Y coordinate scaling element (m11) of the 3x3 affine transformation matrix. |
| static AffineTransform |
getShearInstance
(double shx, double shy) Returns a transform representing a shearing transformation. |
| double |
getShearX
() Returns the X coordinate shearing element (m01) of the 3x3 affine transformation matrix. |
| double |
getShearY
() Returns the Y coordinate shearing element (m10) of the 3x3 affine transformation matrix. |
| static AffineTransform |
getTranslateInstance
(double tx, double ty) Returns a transform representing a translation transformation. |
| double |
getTranslateX
() Returns the X coordinate of the translation element (m02) of the 3x3 affine transformation matrix. |
| double |
getTranslateY
() Returns the Y coordinate of the translation element (m12) of the 3x3 affine transformation matrix. |
| int |
getType
() Retrieves the flag bits describing the conversion properties of this transform. |
| int |
hashCode
() Returns the hashcode for this transform. |
| void |
inverseTransform
(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts) Inverse transforms an array of double precision coordinates by this transform. |
| Point2D |
inverseTransform
(
Point2D
ptSrc,
Point2D
ptDst) Inverse transforms the specified ptSrc and stores the result in ptDst. |
| void |
invert
() Sets this transform to the inverse of itself. |
| boolean |
isIdentity
() Returns true if this AffineTransform is an identity transform. |
| void |
preConcatenate
(
AffineTransform
Tx) Concatenates an AffineTransform Tx to this AffineTransform Cx in a less commonly used way such that Tx modifies the coordinate transformation relative to the absolute pixel space rather than relative to the existing user space. |
| void |
quadrantRotate
(int numquadrants) Concatenates this transform with a transform that rotates coordinates by the specified number of quadrants. |
| void |
quadrantRotate
(int numquadrants, double anchorx, double anchory) Concatenates this transform with a transform that rotates coordinates by the specified number of quadrants around the specified anchor point. |
| void |
rotate
(double theta) Concatenates this transform with a rotation transformation. |
| void |
rotate
(double vecx, double vecy) Concatenates this transform with a transform that rotates coordinates according to a rotation vector. |
| void |
rotate
(double theta, double anchorx, double anchory) Concatenates this transform with a transform that rotates coordinates around an anchor point. |
| void |
rotate
(double vecx, double vecy, double anchorx, double anchory) Concatenates this transform with a transform that rotates coordinates around an anchor point according to a rotation vector. |
| void |
scale
(double sx, double sy) Concatenates this transform with a scaling transformation. |
| void |
setToIdentity
() Resets this transform to the Identity transform. |
| void |
setToQuadrantRotation
(int numquadrants) Sets this transform to a rotation transformation that rotates coordinates by the specified number of quadrants. |
| void |
setToQuadrantRotation
(int numquadrants, double anchorx, double anchory) Sets this transform to a translated rotation transformation that rotates coordinates by the specified number of quadrants around the specified anchor point. |
| void |
setToRotation
(double theta) Sets this transform to a rotation transformation. |
| void |
setToRotation
(double vecx, double vecy) Sets this transform to a rotation transformation that rotates coordinates according to a rotation vector. |
| void |
setToRotation
(double theta, double anchorx, double anchory) Sets this transform to a translated rotation transformation. |
| void |
setToRotation
(double vecx, double vecy, double anchorx, double anchory) Sets this transform to a rotation transformation that rotates coordinates around an anchor point according to a rotation vector. |
| void |
setToScale
(double sx, double sy) Sets this transform to a scaling transformation. |
| void |
setToShear
(double shx, double shy) Sets this transform to a shearing transformation. |
| void |
setToTranslation
(double tx, double ty) Sets this transform to a translation transformation. |
| void |
setTransform
(
AffineTransform
Tx) Sets this transform to a copy of the transform in the specified AffineTransform object. |
| void |
setTransform
(double m00, double m10, double m01, double m11, double m02, double m12) Sets this transform to the matrix specified by the 6 double precision values. |
| void |
shear
(double shx, double shy) Concatenates this transform with a shearing transformation. |
| String |
toString
() Returns a String that represents the value of this Object . |
| void |
transform
(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts) Transforms an array of double precision coordinates by this transform. |
| void |
transform
(double[] srcPts, int srcOff, float[] dstPts, int dstOff, int numPts) Transforms an array of double precision coordinates by this transform and stores the results into an array of floats. |
| void |
transform
(float[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts) Transforms an array of floating point coordinates by this transform and stores the results into an array of doubles. |
| void |
transform
(float[] srcPts, int srcOff, float[] dstPts, int dstOff, int numPts) Transforms an array of floating point coordinates by this transform. |
| void |
transform
(
Point2D
[] ptSrc, int srcOff,
Point2D
[] ptDst, int dstOff, int numPts) Transforms an array of point objects by this transform. |
| Point2D |
transform
(
Point2D
ptSrc,
Point2D
ptDst) Transforms the specified ptSrc and stores the result in ptDst. |
| void |
translate
(double tx, double ty) Concatenates this transform with a translation transformation. |
| Methods inherited from class java.lang. Object |
|---|
| finalize , getClass , notify , notifyAll , wait , wait , wait |
| Field Detail |
|---|
public static final int TYPE_IDENTITY
Since:
1.2
public static final int TYPE_TRANSLATION
Since:
1.2
public static final int TYPE_UNIFORM_SCALE
Since:
1.2
public static final int TYPE_GENERAL_SCALE
Since:
1.2
public static final int TYPE_MASK_SCALE
Since:
1.2
public static final int TYPE_FLIP
Since:
1.2
public static final int TYPE_QUADRANT_ROTATION
Since:
1.2
public static final int TYPE_GENERAL_ROTATION
Since:
1.2
public static final int TYPE_MASK_ROTATION
Since:
1.2
public static final int TYPE_GENERAL_TRANSFORM
Since:
1.2
| Constructor Detail |
|---|
public AffineTransform()
Since:
1.2
public AffineTransform(AffineTransform Tx)
Since:
1.2
public AffineTransform(float m00,
float m10,
float m01,
float m11,
float m02,
float m12)
m00 - the X coordinate scaling element of the 3x3 matrix
m10 - the Y coordinate shearing element of the 3x3 matrix
m01 - the X coordinate shearing element of the 3x3 matrix
m11 - the Y coordinate scaling element of the 3x3 matrix
m02 - the X coordinate translation element of the 3x3 matrix
m12 - the Y coordinate translation element of the 3x3 matrix
Since:
1.2
public AffineTransform(float[] flatmatrix)
Since:
1.2
public AffineTransform(double m00,
double m10,
double m01,
double m11,
double m02,
double m12)
m00 - the X coordinate scaling element of the 3x3 matrix
m10 - the Y coordinate shearing element of the 3x3 matrix
m01 - the X coordinate shearing element of the 3x3 matrix
m11 - the Y coordinate scaling element of the 3x3 matrix
m02 - the X coordinate translation element of the 3x3 matrix
m12 - the Y coordinate translation element of the 3x3 matrix
Since:
1.2
public AffineTransform(double[] flatmatrix)
Since:
1.2
| Method Detail |
|---|
public static AffineTransform getTranslateInstance(double tx,
double ty)
[ 1 0 tx ]
[ 0 1 ty ]
[ 0 0 1 ]
Since:
1.2
public static AffineTransform getRotateInstance(double theta)
[ cos(theta) -sin(theta) 0 ]
[ sin(theta) cos(theta) 0 ]
[ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of
Handling 90-Degree Rotations
above.
Since:
1.2
public static AffineTransform getRotateInstance(double theta,
double anchorx,
double anchory)
This operation is equivalent to the following sequence of calls:
AffineTransform Tx = new AffineTransform();
Tx.translate(anchorx, anchory); // S3: final translation
Tx.rotate(theta); // S2: rotate around anchor
Tx.translate(-anchorx, -anchory); // S1: translate anchor to origin
The matrix representing the returned transform is:
[ cos(theta) -sin(theta) x-x*cos+y*sin ]
[ sin(theta) cos(theta) y-x*sin-y*cos ]
[ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of
Handling 90-Degree Rotations
above.
anchorx
X coordinate
rotation
anchor point
anchory - the Y coordinate
of the rotation
anchor point
Since:
1.2
public static AffineTransform getRotateInstance(double vecx,
double vecy)
AffineTransform.getRotateInstance(Math.atan2(vecy, vecx));
vecx - the X coordinate of the rotation vector
vecy - the Y coordinate of the rotation vector
public static AffineTransform getRotateInstance(double vecx,
double vecy,
double anchorx,
double anchory)
AffineTransform.getRotateInstance(Math.atan2(vecy, vecx),
anchorx, anchory);
vecx
X coordinate
vecy - the Y coordinate of the rotation vector
anchorx - the X coordinate of the rotation anchor point
anchory - the Y coordinate of the rotation anchor point
public static AffineTransform getQuadrantRotateInstance(int numquadrants)
AffineTransform.getRotateInstance(numquadrants * Math.PI / 2.0);
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
public static AffineTransform getQuadrantRotateInstance(int numquadrants,
double anchorx,
double anchory)
AffineTransform.getRotateInstance(numquadrants * Math.PI / 2.0,
anchorx, anchory);
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
anchorx
X coordinate
rotation
anchor point
anchory - the Y coordinate
of the rotation
anchor point
public static AffineTransform getScaleInstance(double sx,
double sy)
[ sx 0 0 ]
[ 0 sy 0 ]
[ 0 0 1 ]
Since:
1.2
public static AffineTransform getShearInstance(double shx,
double shy)
[ 1 shx 0 ]
[ shy 1 0 ]
[ 0 0 1 ]
Since:
1.2
public int getType()
Since:
1.2
public double getDeterminant()
If the determinant is non-zero, then this transform is invertible and the various methods that depend on the inverse transform do not need to throw a NoninvertibleTransformException . If the determinant is zero then this transform can not be inverted since the transform maps all input coordinates onto a line or a point. If the determinant is near enough to zero then inverse transform operations might not carry enough precision to produce meaningful results.
If this transform represents a uniform scale, as indicated by the getType method then the determinant also represents the square of the uniform scale factor by which all of the points are expanded from or contracted towards the origin. If this transform represents a non-uniform scale or more general transform then the determinant is not likely to represent a value useful for any purpose other than determining if inverse transforms are possible.
Mathematically, the determinant is calculated using the formula:
| m00 m01 m02 |
| m10 m11 m12 | = m00 * m11 - m01 * m10
| 0 0 1 |
Since:
1.2
public void getMatrix(double[] flatmatrix)
Since:
1.2
public double getScaleX()
Since:
1.2
public double getScaleY()
Since:
1.2
public double getShearX()
Since:
1.2
public double getShearY()
Since:
1.2
public double getTranslateX()
Since:
1.2
public double getTranslateY()
Since:
1.2
public void translate(double tx,
double ty)
[ 1 0 tx ]
[ 0 1 ty ]
[ 0 0 1 ]
Since:
1.2
public void rotate(double theta)
[ cos(theta) -sin(theta) 0 ]
[ sin(theta) cos(theta) 0 ]
[ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of
Handling 90-Degree Rotations
above.
Since:
1.2
public void rotate(double theta,
double anchorx,
double anchory)
This operation is equivalent to the following sequence of calls:
translate(anchorx, anchory); // S3: final translation
rotate(theta); // S2: rotate around anchor
translate(-anchorx, -anchory); // S1: translate anchor to origin
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of
Handling 90-Degree Rotations
above.
anchorx - the X coordinate of the rotation anchor point
anchory - the Y coordinate of the rotation anchor point
Since:
1.2
public void rotate(double vecx,
double vecy)
rotate(Math.atan2(vecy, vecx));
vecx - the X coordinate of the rotation vector
vecy - the Y coordinate of the rotation vector
public void rotate(double vecx,
double vecy,
double anchorx,
double anchory)
rotate(Math.atan2(vecy, vecx), anchorx, anchory);
vecx
X coordinate
vecy - the Y coordinate of the rotation vector
anchorx - the X coordinate of the rotation anchor point
anchory - the Y coordinate of the rotation anchor point
public void quadrantRotate(int numquadrants)
rotate(numquadrants * Math.PI / 2.0);
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
public void quadrantRotate(int numquadrants,
double anchorx,
double anchory)
rotate(numquadrants * Math.PI / 2.0, anchorx, anchory);
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
anchorx
X coordinate
rotation
anchor point
anchory - the Y coordinate
of the rotation
anchor point
public void scale(double sx,
double sy)
[ sx 0 0 ]
[ 0 sy 0 ]
[ 0 0 1 ]
Since:
1.2
public void shear(double shx,
double shy)
[ 1 shx 0 ]
[ shy 1 0 ]
[ 0 0 1 ]
Since:
1.2
public void setToIdentity()
Since:
1.2
public void setToTranslation(double tx,
double ty)
[ 1 0 tx ]
[ 0 1 ty ]
[ 0 0 1 ]
Since:
1.2
public void setToRotation(double theta)
[ cos(theta) -sin(theta) 0 ]
[ sin(theta) cos(theta) 0 ]
[ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of
Handling 90-Degree Rotations
above.
Since:
1.2
public void setToRotation(double theta,
double anchorx,
double anchory)
This operation is equivalent to the following sequence of calls:
setToTranslation(anchorx, anchory); // S3: final translation
rotate(theta); // S2: rotate around anchor
translate(-anchorx, -anchory); // S1: translate anchor to origin
The matrix representing this transform becomes:
[ cos(theta) -sin(theta) x-x*cos+y*sin ]
[ sin(theta) cos(theta) y-x*sin-y*cos ]
[ 0 0 1 ]
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of
Handling 90-Degree Rotations
above.
anchorx - the X coordinate of the rotation anchor point
anchory - the Y coordinate of the rotation anchor point
Since:
1.2
public void setToRotation(double vecx,
double vecy)
setToRotation(Math.atan2(vecy, vecx));
vecx - the X coordinate of the rotation vector
vecy - the Y coordinate of the rotation vector
public void setToRotation(double vecx,
double vecy,
double anchorx,
double anchory)
setToTranslation(Math.atan2(vecy, vecx), anchorx, anchory);
vecx
X coordinate
vecy - the Y coordinate of the rotation vector
anchorx - the X coordinate of the rotation anchor point
anchory - the Y coordinate of the rotation anchor point
public void setToQuadrantRotation(int numquadrants)
setToRotation(numquadrants * Math.PI / 2.0);
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
public void setToQuadrantRotation(int numquadrants,
double anchorx,
double anchory)
setToRotation(numquadrants * Math.PI / 2.0, anchorx, anchory);
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
anchorx
X coordinate
rotation
anchor point
anchory - the Y coordinate
of the rotation
anchor point
public void setToScale(double sx,
double sy)
[ sx 0 0 ]
[ 0 sy 0 ]
[ 0 0 1 ]
Since:
1.2
public void setToShear(double shx,
double shy)
[ 1 shx 0 ]
[ shy 1 0 ]
[ 0 0 1 ]
Since:
1.2
public void setTransform(AffineTransform Tx)
Since:
1.2
public void setTransform(double m00,
double m10,
double m01,
double m11,
double m02,
double m12)
m00 - the X coordinate scaling element of the 3x3 matrix
m10 - the Y coordinate shearing element of the 3x3 matrix
m01 - the X coordinate shearing element of the 3x3 matrix
m11 - the Y coordinate scaling element of the 3x3 matrix
m02 - the X coordinate translation element of the 3x3 matrix
m12 - the Y coordinate translation element of the 3x3 matrix
Since:
1.2
public void concatenate(AffineTransform Tx)
[this] = [this] x [Tx]
Since:
1.2
public void preConcatenate(AffineTransform Tx)
[this] = [Tx] x [this]
Since:
1.2
public AffineTransform createInverse()
throws NoninvertibleTransformException
If this transform maps all coordinates onto a point or a line then it will not have an inverse, since coordinates that do not lie on the destination point or line will not have an inverse mapping. The getDeterminant method can be used to determine if this transform has no inverse, in which case an exception will be thrown if the createInverse method is called.
Since:
1.2
public void invert()
throws NoninvertibleTransformException
If this transform maps all coordinates onto a point or a line then it will not have an inverse, since coordinates that do not lie on the destination point or line will not have an inverse mapping. The getDeterminant method can be used to determine if this transform has no inverse, in which case an exception will be thrown if the invert method is called.
public Point2D transform(Point2D ptSrc,
Point2D ptDst)
Since:
1.2
public void transform(Point2D[] ptSrc,
int srcOff,
Point2D[] ptDst,
int dstOff,
int numPts)
Note that this method does not take any precautions to avoid problems caused by storing results into Point2D objects that will be used as the source for calculations further down the source array. This method does guarantee that if a specified Point2D object is both the source and destination for the same single point transform operation then the results will not be stored until the calculations are complete to avoid storing the results on top of the operands. If, however, the destination Point2D object for one operation is the same object as the source Point2D object for another operation further down the source array then the original coordinates in that point are overwritten before they can be converted.
Since:
1.2
public void transform(float[] srcPts,
int srcOff,
float[] dstPts,
int dstOff,
int numPts)
Since:
1.2
public void transform(double[] srcPts,
int srcOff,
double[] dstPts,
int dstOff,
int numPts)
Since:
1.2
public void transform(float[] srcPts,
int srcOff,
double[] dstPts,
int dstOff,
int numPts)
Since:
1.2
public void transform(double[] srcPts,
int srcOff,
float[] dstPts,
int dstOff,
int numPts)
Since:
1.2
public Point2D inverseTransform(Point2D ptSrc,
Point2D ptDst)
throws NoninvertibleTransformException
Since:
1.2
public void inverseTransform(double[] srcPts,
int srcOff,
double[] dstPts,
int dstOff,
int numPts)
throws NoninvertibleTransformException
Since:
1.2
public Point2D deltaTransform(Point2D ptSrc,
Point2D ptDst)
[ x' ] [ m00 m01 (m02) ] [ x ] [ m00x + m01y ]
[ y' ] = [ m10 m11 (m12) ] [ y ] = [ m10x + m11y ]
[ (1) ] [ (0) (0) ( 1 ) ] [ (1) ] [ (1) ]
If ptDst is null, a new Point2D object is allocated and then the result of the transform is stored in this object. In either case, ptDst, which contains the transformed point, is returned for convenience. If ptSrc and ptDst are the same object, the input point is correctly overwritten with the transformed point.
Since:
1.2
public void deltaTransform(double[] srcPts,
int srcOff,
double[] dstPts,
int dstOff,
int numPts)
[ x' ] [ m00 m01 (m02) ] [ x ] [ m00x + m01y ]
[ y' ] = [ m10 m11 (m12) ] [ y ] = [ m10x + m11y ]
[ (1) ] [ (0) (0) ( 1 ) ] [ (1) ] [ (1) ]
The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the indicated offset in the order [x0, y0, x1, y1, ..., xn, yn].
Since:
1.2
public Shape createTransformedShape(Shape pSrc)
Shape, or null if pSrc is null.
Since:
1.2
public String toString()
Since:
1.2
public boolean isIdentity()
Since:
1.2
public Object clone()
Since:
1.2
public int hashCode()
Since:
1.2
public boolean equals(Object obj)
Since:
1.2