javax.media.j3d
Class BoundingLeaf

java.lang.Object
  |
  +--javax.media.j3d.SceneGraphObject
        |
        +--javax.media.j3d.Node
              |
              +--javax.media.j3d.Leaf
                    |
                    +--javax.media.j3d.BoundingLeaf

public class BoundingLeaf
extends Leaf

The BoundingLeaf node defines a bounding region object that can be referenced by other nodes to define a region of influence, an activation region, or a scheduling region.


Field Summary
static int ALLOW_REGION_READ
          Specifies that this BoundingLeaf node allows read access to its bounding region object.
static int ALLOW_REGION_WRITE
          Specifies that this BoundingLeaf node allows write access to its bounding region object.
 
Fields inherited from class javax.media.j3d.Node
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_PICK, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
 
Constructor Summary
BoundingLeaf()
          Constructs a BoundingLeaf node with a null (empty) bounding region.
BoundingLeaf(Bounds region)
          Constructs a BoundingLeaf node with the specified bounding region.
 
Method Summary
 Node cloneNode(boolean forceDuplicate)
          Used to create a new instance of the node.
 void duplicateNode(Node originalNode, boolean forceDuplicate)
          Copies all node information from originalNode into the current node.
 Bounds getRegion()
          Retrieves this BoundingLeaf's bounding region
 void setRegion(Bounds region)
          Sets this BoundingLeaf node's bounding region.
 
Methods inherited from class javax.media.j3d.Leaf
updateNodeReferences
 
Methods inherited from class javax.media.j3d.Node
cloneTree, cloneTree, cloneTree, getBounds, getBoundsAutoCompute, getCollidable, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
 
Methods inherited from class javax.media.j3d.SceneGraphObject
clearCapability, duplicateSceneGraphObject, getCapability, getUserData, isCompiled, isLive, setCapability, setUserData
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

ALLOW_REGION_READ

public static final int ALLOW_REGION_READ
Specifies that this BoundingLeaf node allows read access to its bounding region object.

ALLOW_REGION_WRITE

public static final int ALLOW_REGION_WRITE
Specifies that this BoundingLeaf node allows write access to its bounding region object.
Constructor Detail

BoundingLeaf

public BoundingLeaf()
Constructs a BoundingLeaf node with a null (empty) bounding region.

BoundingLeaf

public BoundingLeaf(Bounds region)
Constructs a BoundingLeaf node with the specified bounding region.
Parameters:
region - the bounding region of this leaf node
Method Detail

setRegion

public final void setRegion(Bounds region)
Sets this BoundingLeaf node's bounding region.
Parameters:
region - the bounding region of this leaf node
Throws:
CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph

getRegion

public final Bounds getRegion()
Retrieves this BoundingLeaf's bounding region
Returns:
the bounding region of this leaf node
Throws:
CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph

cloneNode

public Node cloneNode(boolean forceDuplicate)
Used to create a new instance of the node. This routine is called by cloneTree to duplicate the current node.
Overrides:
cloneNode in class Node
Parameters:
forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
See Also:
Node.cloneTree(), Node.cloneNode(boolean), Node.duplicateNode(javax.media.j3d.Node, boolean), NodeComponent.setDuplicateOnCloneTree(boolean)

duplicateNode

public void duplicateNode(Node originalNode,
                          boolean forceDuplicate)
Copies all node information from originalNode into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.

For any NodeComponent objects contained by the object being duplicated, each NodeComponent object's duplicateOnCloneTree value is used to determine whether the NodeComponent should be duplicated in the new node or if just a reference to the current node should be placed in the new node. This flag can be overridden by setting the forceDuplicate parameter in the cloneTree method to true.

Overrides:
duplicateNode in class Node
Parameters:
originalNode - the original node to duplicate.
forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
See Also:
Node.cloneTree(), Node.cloneNode(boolean), NodeComponent.setDuplicateOnCloneTree(boolean)