Overview
An effect which creates a monochrome duplicate of an input with
blurry edges.
This effect is primarily used along with its default black color for
purposes of combining it with the original to create a shadow.
It can also be used with a light color and combined with an original
to create a glow effect.
The DropShadow effect is a utility effect which automatically
combines this Shadow
effect with an original graphic for ease
of adding a shadow to an existing scene graph Node
with a
single effect.
Profile: desktop
Variable Summary
access | name | type | Can Read | Can Init | Can Write | Default Value | description |
---|---|---|---|---|---|---|---|
public | color | Color | BLACK |
The shadow The shadow Min: n/a Max: n/a Default: Color.BLACK Identity: n/aBLACK |
|||
public | input | Effect | null |
The input for this The input for this |
|||
public | radius | Number | 10.0 |
The radius of the shadow blur kernel. The radius of the shadow blur kernel. Min: 1.0 Max: 63.0 Default: 10.0 Identity: n/a10.0 |
Inherited Variables
Function Summary
- public impl_getImpl() : com.sun.scenario.effect.Effect
Inherited Functions
javafx.scene.effect.Effect
- public getAccelType(config: java.awt.GraphicsConfiguration) : java.lang.String
-
Returns a
String
representing the type of hardware acceleration, if any, that is used when applying thisEffect
on the givenGraphicsConfiguration
.Returns a
String
representing the type of hardware acceleration, if any, that is used when applying thisEffect
on the givenGraphicsConfiguration
. This method is intended for informational or debugging purposes only.-
Parameters
- config
-
Returns
- String
- public abstract impl_getImpl() : com.sun.scenario.effect.Effect