3. Using the C++ Compiler Options
6. Creating and Using Templates
9. Improving Program Performance
10. Building Multithreaded Programs
12. Using The C++ Standard Library
13. Using the Classic iostream Library
15.3 Building Dynamic (Shared) Libraries
A.2.29 –G
7.4.5 Template Instance Automatic Consistency With -instances=extern
A.2.30 –g
13.3.5 Reading Any Single Character
13.10.1 Working With Streambufs
4.1 Linker Scoping
10.4.3 Global and Static Data
7.2.4 Template Instance Placement and Linkage
7.3 External Instances
10.4.3 Global and Static Data
A.2.31 –g0