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Oracle GlassFish Server Message Queue 4.5 Developer's Guide for C Clients
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Document Information

Preface

1.  Introduction

2.  Using the C API

3.  Client Design Issues

Producers and Consumers

Using Selectors Efficiently

Determining Message Order and Priority

Managing Threads

Message Queue C Runtime Thread Model

Concurrent Use of Handles

Single-Threaded Session Control

Connection Exceptions

Managing Physical Destination Limits

Managing the Dead Message Queue

Factors Affecting Performance

Delivery Mode (Persistent/Non-persistent)

Use of Transactions

Acknowledgement Mode

Durable and Non-Durable Subscriptions

Use of Selectors (Message Filtering)

Message Size

Message Type

4.  Reference

A.  Message Queue C API Error Codes

Index

Factors Affecting Performance

Application design decisions can have a significant effect on overall messaging performance. In general, the more reliable the delivery of messages, the more overhead and bandwidth are required to achieve it. The trade-off between reliability and performance is a significant design consideration. You can maximize performance and throughput by choosing to produce and consume non-persistent messages. On the other hand, you can maximize reliability by producing and consuming persistent messages using a transacted session. Between these extremes are a number of options, depending on the needs of your application. This section describes how these options or factors affect performance. They include the following:

Table 3-5 summarizes how application design factors affect messaging performance. The table shows two scenarios (a high reliability, low performance scenario and a high performance, low reliability scenario) and the choice of application design factors that characterizes each. Between these extremes, there are many choices and trade-offs that affect both reliability and performance.

Table 3-5 Comparison of High Reliability and High Performance Scenarios

Application DesignFactor
High ReliabilityLow Performance Scenario
High PerformanceLow Reliability Scenario
Delivery mode
Persistent messages
Non-persistent messages
Use of transactions
Transacted sessions
No transactions
Acknowledgement mode
AUTO_ACKNOWLEDGE or CLIENT_ACKNOWLEDGE
DUPS_OK_ACKNOWLEDGE
Durable/non-durable subscriptions
Durable subscriptions
Non-durable subscriptions
Use of selectors
Message filtering
No message filtering
Message size
Small messages
Large messages
Message body type
Complex body types
Simple body types

Note - In the discussion that follows, performance data was generated on a two-CPU, 1002 Mhz, Solaris 8 system, using file-based persistence. The performance test first warmed up the Message Queue broker, allowing the Just-In-Time compiler to optimize the system and the persistent database to be primed.

Once the broker was warmed up, a single producer and a single consumer were created, and messages were produced for 30 seconds. The time required for the consumer to receive all produced messages was recorded, and a throughput rate (messages per second) was calculated. This scenario was repeated for different combinations of the application design factors shown in Factors Affecting Performance.


Delivery Mode (Persistent/Non-persistent)

Persistent messages guarantee message delivery in case of message server failure. The broker stores these message in a persistent store until all intended consumers acknowledge they have consumed the message.

Broker processing of persistent messages is slower than for non-persistent messages for the following reasons:

The differences in performance for persistent and non-persistent modes can be significant--about 25% faster for non-persistent messages.

Use of Transactions

A transaction guarantees that all messages produced or consumed within the scope of the transaction will be either processed (committed) or not processed (rolled back) as a unit. In general, the overhead of both local and distributed transaction processing dwarfs all other performance differentiators.

A message produced or consumed within a transaction is slower than those produced or consumed outside of a transaction for the following reasons:

Acknowledgement Mode

Other than using transactions, you can ensure reliable delivery by having the client acknowledge receiving a message. If a session is closed without the client acknowledging the message or if the message server fails before the acknowledgment is processed, the broker redelivers that message, setting the MQ_REDELIVERED_HEADER_PROPERTY message header.

For a non-transacted session, the client can choose one of three acknowledgement modes, each of which has its own performance characteristics:

Performance is impacted by acknowledgement mode for the following reasons:

In general, our tests show about a 7% difference in performance between pesistent and nonpersistent messages, no matter which acknowledgment mode is used. That is, while persistence is a significant factor affecting performance, acknowledgment mode is not.

Durable and Non-Durable Subscriptions

Subscribers to a topic destination have either durable or non-durable subscriptions. Durable subscriptions provide increased reliability at the cost of slower throughput for the following reasons:

For nonpersistent messages, performance is about the same for durable and non durable subscriptions. For persistent messages, performance is about 20% lower for durable subscriptions than for nondurable subscriptions.

Use of Selectors (Message Filtering)

Application developers can have the messaging provider sort messages according to criteria specified in the message selector associated with a consumer and deliver to that consumer only those messages whose property value matches the message selector. For example, if an application creates a subscriber to the topic WidgetOrders and specifies the expression NumberOfOrders >1000 for the message selector, messages with a NumberOfOrders property value of 1001 or more are delivered to that subscriber.

Creating consumers with selectors lowers performance (as compared to using multiple destinations) because additional processing is required to handle each message. When a selector is used, it must be parsed so that it can be matched against future messages. Additionally, the message properties of each message must be retrieved and compared against the selector as each message is routed. However, using selectors provides more flexibility in a messaging application and may lower resource requirements at the expense of speed.

In our tests, performance results were affected by the use of selectors only in the case of nondurable subscribers, which ran about 33% faster without selectors. For durable subscribers and for queue consumers, performance was not affected by the use of selectors. For more information on using selectors, see Using Selectors Efficiently

Message Size

Message size affects performance because more data must be passed from producing client to broker and from broker to consuming client, and because for persistent messages a larger message must be stored.

However, by batching smaller messages into a single message, the routing and processing of individual messages can be minimized, providing an overall performance gain. In this case, information about the state of individual messages is lost.

In our tests we compared performance for persistent and non-persistent 1k, 10k, and 100k messages. We found that 100k messages were processed two to three times faster than 10k messages, and 10k messages were processed five to six times faster than 1k messages. For both persistent and non-persistent messages, the size of the message affected the processing rate much more than its delivery mode. For 1k messages, non-persistent messages were almost twice as fast; for 10k messages, non-persistent messages were about 33% faster; for 100k messages, non persistent messages were about 5% faster. In our tests all messages were sent to a queue destination and used the AUTO_ACKNOWLEDGE acknowledgement mode.

Message Type

The C API supports three message types:

Since performance varies with the complexity of the data, text messages are slightly more expensive to send than byte messages, and messages that have no body are the fastest.