Programming Interfaces Guide

Connecting Stream Sockets

The following two examples illustrate initiating and accepting an Internet family stream connection.

Figure 8–1 Connection-Oriented Communication Using Stream Sockets

This graphic depicts data flow between a client and a
server, using the accept/connect and read/write function pairs.

The following example program is a server. The server creates a socket and binds a name to the socket, then displays the port number. The program calls listen(3SOCKET) to mark the socket as ready to accept connection requests and to initialize a queue for the requests. The rest of the program is an infinite loop. Each pass of the loop accepts a new connection and removes it from the queue, creating a new socket. The server reads and displays the messages from the socket and closes the socket. The use of in6addr_any is explained in Address Binding.


Example 8–1 Accepting an Internet Stream Connection (Server)

#include <sys/types.h> 
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#define TRUE 1   
/*
 * This program creates a socket and then begins an infinite loop.
 * Each time through the loop it accepts a connection and prints
 * data from it. When the connection breaks, or the client closes
 * the connection, the program accepts a new connection.
*/
main() {
    int sock, length;
    struct sockaddr_in6 server;
    int msgsock;
    char buf[1024];
    int rval;
    /* Create socket. */
    sock = socket(AF_INET6, SOCK_STREAM, 0);
    if (sock == -1) {
        perror("opening stream socket");
        exit(1);
    }
    /* Bind socket using wildcards.*/
    bzero (&server, sizeof(server));
    server.sin6_family = AF_INET6;
    server.sin6_addr = in6addr_any;
    server.sin6_port = 0;
    if (bind(sock, (struct sockaddr *) &server, sizeof server)
            == -1) {
        perror("binding stream socket");
        exit(1);
    }
    /* Find out assigned port number and print it out. */
    length = sizeof server;
    if (getsockname(sock,(struct sockaddr *) &server, &length)
            == -1) {
        perror("getting socket name");
        exit(1);
    }
    printf("Socket port #%d\n", ntohs(server.sin6_port));
    /* Start accepting connections. */
    listen(sock, 5);
    do {
        msgsock = accept(sock,(struct sockaddr *) 0,(int *) 0);
        if (msgsock == -1)
            perror("accept");
        else do {
            memset(buf, 0, sizeof buf);
            if ((rval = read(msgsock,buf, sizeof(buf))) == -1)
                perror("reading stream message");
            if (rval == 0)
                printf("Ending connection\n");
            else
                /* assumes the data is printable */
                printf("-->%s\n", buf);
        } while (rval > 0);
        close(msgsock);
    } while(TRUE);
    /*
     * Since this program has an infinite loop, the socket "sock" is
     * never explicitly closed. However, all sockets are closed
     * automatically when a process is killed or terminates normally.
     */
    exit(0);
}

To initiate a connection, the client program in Example 8–2 creates a stream socket, then calls connect(3SOCKET), specifying the address of the socket for connection. If the target socket exists, and the request is accepted, the connection is complete. The program can now send data. Data is delivered in sequence with no message boundaries. The connection is destroyed when either socket is closed. For more information about data representation routines in this program, such as ntohl(3SOCKET), ntohs(3SOCKET), htons(3SOCKET), and htonl(3XNET), see the byteorder(3SOCKET) man page.


Example 8–2 Internet Family Stream Connection (Client)

#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#define DATA "Half a league, half a league . . ."   
/* 
 * This program creates a socket and initiates a connection with 
 * the socket given in the command line. Some data are sent over the 
 * connection and then the socket is closed, ending the connection.
 * The form of the command line is: streamwrite hostname portnumber 
 * Usage: pgm host port 
 */ 
main(int argc, char *argv[])
{
    int sock, errnum, h_addr_index;
    struct sockaddr_in6 server;
    struct hostent *hp;
    char buf[1024];
    /* Create socket. */
    sock = socket( AF_INET6, SOCK_STREAM, 0);
    if (sock == -1) {
        perror("opening stream socket");
        exit(1);
    }
    /* Connect socket using name specified by command line. */
    bzero (&server, sizeof (server));
    server.sin6_family = AF_INET6;
    hp = getipnodebyname(argv[1], AF_INET6, AI_DEFAULT, &errnum);
/*
 * getipnodebyname returns a structure including the network address
 * of the specified host.
 */
    if (hp == (struct hostent *) 0) {
        fprintf(stderr, "%s: unknown host\n", argv[1]);
        exit(2);
    }
    h_addr_index = 0;
    while (hp->h_addr_list[h_addr_index] != NULL) {
        bcopy(hp->h_addr_list[h_addr_index], &server.sin6_addr,
                    hp->h_length);
        server.sin6_port = htons(atoi(argv[2]));
        if (connect(sock, (struct sockaddr *) &server,
                    sizeof (server)) == -1) {
            if (hp->h_addr_list[++h_addr_index] != NULL) {
                /* Try next address */
                continue;
            }
            perror("connecting stream socket");
            freehostent(hp);
            exit(1);
        }
        break;
    }
    freehostent(hp);
    if (write( sock, DATA, sizeof DATA) == -1)
        perror("writing on stream socket");
    close(sock);
    freehostent (hp);
    exit(0);
}

You can add support for one-to-one SCTP connections to stream sockets. The following example code adds the -p to an existing program, enabling the program to specify the protocol to use.


Example 8–3 Adding SCTP Support to a Stream Socket

#include <stdio.h>
#include <netdb.h>
#include <string.h>
#include <errno.h>

int
main(int argc, char *argv[])
{
    struct protoent *proto = NULL;
    int c;
    int s;
    int protocol;

    while ((c = getopt(argc, argv, "p:")) != -1) {
        switch (c) {
        case 'p':
            proto = getprotobyname(optarg);
            if (proto == NULL) {
                fprintf(stderr, "Unknown protocol: %s\n",
                        optarg);
                return (-1);
            }
            break;
        default:
            fprintf(stderr, "Unknown option: %c\n", c);
            return (-1);
        }
    }

    /* Use the default protocol, which is TCP, if not specified. */
    if (proto == NULL)
        protocol = 0;
    else
        protocol = proto->p_proto;

    /* Create a IPv6 SOCK_STREAM socket of the protocol. */
    if ((s = socket(AF_INET6, SOCK_STREAM, protocol)) == -1) {
        fprintf(stderr, "Cannot create SOCK_STREAM socket of type %s: "
                "%s\n", proto != NULL ? proto->p_name : "tcp",
                strerror(errno));
        return (-1);
    }
    printf("Success\n");
    return (0);
}