After the server decrypts the client's time stamp, it stores four items of information in a credential table:
The client's computer name
The conversation key
The window
The client's time stamp
The server stores the first three items for future use. It stores the time stamp to protect against replays. The server accepts only time stamps that are chronologically greater than the last one seen, so any replayed transactions are guaranteed to be rejected.
Implicit in these procedures is the name of the caller, who must be authenticated in some manner. The keyserver cannot use DES authentication to do this because it would create a deadlock. To solve this problem, the keyserver stores the secret keys by UID and grants requests only to local root processes.