Use these fields to define the control's behavior:
TYPE: Set to icon
PUSH_ACTION: Specifies the name of the action to be run
For example, the following control, which will be put in the Personal Applications subpanel, runs a game the user has acquired:
CONTROL Ball
{
TYPE icon
CONTAINER_NAME PersAppsSubpanel
CONTAINER_TYPE SUBPANEL
ICON ball
PUSH_ACTION RunBallGame
HELP_STRING "Choose this control to play Ball."
}
The following control will be located in the upper left corner of the switch. It starts an action named CutDisp.
CONTROL StartCutDisp
{
TYPE icon
CONTAINER_NAME Switch
CONTAINER_TYPE SWITCH
POSITION_HINTS first
ICON cutdisp
HELP_STRING "Choose this control to run cutdisp."
PUSH_ACTION CutDisp
}