Glossary





B

This glossary lists terms and acronyms used in this manual.

ASIC
Application-specific integrated circuit.
C30
A digital signal processor, specifically a TMS320C30, used on the Graphics Processor Rendering Pipeline board.
CLUT
Color look-up table.
DAC
Digital-to-analog converter.
DRAM
Dynamic Random Access Memory.
DSP
Digital signal processor.
Edge Walker
An ASIC on the Graphics Processor Rendering Pipeline board that interpolates down triangle edges, generating information for each scan line on which the Span Interpolator can operate.
EMI
Electro-magnetic interference.
EW
Edge Walker.
FB
Frame Buffer board.
FBI
Frame Buffer input.
FBO
Frame Buffer output.
FIFO
First-in first-out buffer.
FRU
Field-replaceable unit.
GPFE
Graphics Processor Front End board.
GPRP
Graphics Processor Rendering Pipeline board.
HAC
Host adapter cable.
HSA
Host SBus adapter board - now the GT SBus Adapter board.
Host adapter cable
The interface cable between the GT SBus Adapter board in the system unit and the Graphics Processor Front End board in the Graphics Tower.
i860
A microprocessor known as the front end processor on the Graphics Processor Front End board. The i860 performs pre-processing of acceleration commands prior to sending intermediate commands to the Setup Processor for additional processing.
LDM
Local Data Memory.
Local Data Bus
A bus that connects the Graphics Processor Front End board with the Graphics Processor Rendering Pipeline board.
Local Data Memory
A 2M-byte fast-page mode DRAM on the Graphics Processor Front End board, which provides both i860 data store and i860 instruction code.
MIA
Moonshine Interface ASIC.
Moonshine Interface ASIC
An ASIC on the Graphics Processor Front End board that performs virtual memory mapping, fetches data from the system unit memory and caches the data for presentation to the Front End Processor.
PB
Pixel Bus.
PF
Pixel Formatter.
Pixel Formatter
An ASIC on the Frame Buffer board that handles the extension of complex Pixel Bus requests into one-pixel-per-cycle accesses to the Frame Buffer.
Pixel Processor
An ASIC on the Frame Buffer board that handles all one-pixel-per-cycle accesses to the Frame Buffer.
PP
Pixel Processor.
RAMDAC
A digital-to-analog convert with built-in RAM-based lookup tables.
Setup Processor
An ASIC on the Graphics Processor Rendering Pipeline board that converts vector and triangle chains into separate vectors and triangles and computes slopes for all pertinent parameters.
SI
Span Interpolator.
Span Interpolator
An ASIC on the Graphics Processor Rendering Pipeline board that steps pixel- by-pixel across a triangle span or along a vector, performing all the per-pixel interpolations.
SU
Setup Processor.
Video Memory Array
A memory plane on the Frame Buffer board that contains the Frame Buffer storage planes.
VMA
Video Memory Array.
WID LUT
Window ID look-up table.