JavaScript is required to for searching.
Skip Navigation Links
Exit Print View
JAXB Wizard and Code-Seeder Palette User's Guide     Java CAPS Documentation
search filter icon
search icon

Document Information

Using the JAXB Wizard and Code-Seeder Palette

Performing a Typical JAXB Binding Process

To Perform a Typical JAXB Binding Process

The JAXB Wizard

Code-Seeder Palette (JAXB) Wizard Editor Palette Actions

Constructs JAXB Object

Marshal JAXB Object

Unmarshal JAXB Object

The JAXB Wizard

The JAXB wizard enables you to generate and compile JAXB classes for a schema, while not requiring a knowledge of the JAXB XML Binding Compiler (xjc) Tool. The wizard also helps in code completion for generated classes. JAXB code generation and compilation is made part of the project's compilation and build task. Once the JAXB Binding is created, the code seeder Palette actions will help you in using the JAXB generated classes in constructing, marshalling, and unmarshalling

Code-Seeder Palette (JAXB) Wizard Editor Palette Actions

The Code-Seeder Palette (JAXB) Wizard contains the following palette actions.

Figure 1 Palette Menu

image:JAXB Palette

Constructs JAXB Object

The Constructs action generates code to instantiate JAXB objects. This code generation is useful in automating the generation of a series of getter and setter methods, especially when the JAXB object contains a series of nested objects. The code that is generated will not only instantiate the JAXB Object, but will also populate all the nested objects with initial values. This instantiation and population of values and objects can be done by passing a sample XML file. The Sample XML file needs to conform to the XSD/Schema used to generate the JAXB class. When sample XML file is not provided, all the nested JAXB members objects are instantiated.

To Generate Code Using the Constructs JAXB Object

  1. Drag and drop the Constructs JAXB Object icon into the IDE editor of an existing project.

    The Generate JAXB Constructs code dialog box is displayed.


    Figure 2 JAXB Constructs Object

    image:JAXB Construct
  2. Enter the JAXB class name with the package name to be instantiated/initialized. You can also use the Find button to search for the class (as shown below).

    Figure 3 Find Class Type

    image:Find JAXB Type
  3. Enter a sample XML file (if available) for the initialization code to use. Update the auto generated method name if required.

    Figure 4 Providing Sample XML File

    image:Sample XML File
  4. Assuming the XML file conforms to the schema used in generating JAXB classes, a method will be created (as shown below).

    Figure 5 Successful Method Created

    image:Method creation

    If the sample XML file is not provided, the code generated will not populate the default values (as shown below).


    Figure 6 Unpopulated Method

    image:unsuccessful Method creation

Marshal JAXB Object

The Marshal palette icon action generates template code to marshal a JAXB object. This provides the ability to convert a Java object tree back into XML data. There is no difference between marshalling a content tree that is created manually using the factory methods and marshalling a content tree that is the result of an unmarshal operation. Clients can marshal a Java content tree back to XML data to a java.io.OutputStream or a java.io.Writer. You must know the Class name of the object you are trying to marshal. You can search for the class using the Find button. The template code can be generated to marshal a JAXB object to a String, OutputStream, File, Writer, or byte array.


Note - The Code-Seeder currently generates code using a single package name in the context path. You may want to edit the code if more than one package name is needed in the context path.


To Generate Code Using the Marshal JAXB Object

  1. To marshal an existing JAXB class object, drag and drop the JAXB Marshal palette icon to IDE editor.

    The Generate JAXB Marshal codedialog box is displayed.


    Figure 7 JAXB Marshal Object

    image:JAXB Marshal Object
  2. Enter the JAXB object's class name or use the Find button to search for the class. (as in the Construct's Figure 3section)
  3. Select the Marshal To option. You can generate the code from a marshal JAXB object to one of String, Writer, OutputStream, JMSTextMessage, or File.

    Figure 8 Select Marshal To

    image:Marshal To

    The desired method will be generated (as shown below).


    Figure 9 Marshal Generated Method

    image:Marshal generated method

Unmarshal JAXB Object

The Unmarshal palette icon action will generate template code to unmarshal a JAXB object. This allows for any global XML element declared in the schema to be unmarshalled as the root of an instance document. The JAXBContext object allows the merging of global elements across a set of schemas (listed in the contextPath). This means that a client application is able to unmarshal XML documents that are instances of any of the schemas listed in the contextPath. You must know the Class name of the object you are trying to unmarshal. Since each schema in the schema set can belong to distinct namespaces, the unification of schemas to an unmarshalling context should be namespace-independent. You can search for the class using the Find button. The template code can be generated to unmarshal a JAXB object from a String, InputStream, File, Reader, or byte array.


Note - The Code-Seeder currently generates code using a single package name in the context path. You may want to edit the code if more than one package name is needed in the context path.


To Generate Code Using the Unmarshal JAXB Object

  1. To unmarshal an existing JAXB class object, drag and drop the JAXB Unmarshal palette icon into the IDE editor.

    The Generate JAXB Unmarshal code dialog box is displayed.


    Figure 10 Unmarshal Option

    image:Marshal To
  2. Enter the JAXB object's class name or use the Find button to search for the class.
  3. Select the Unmarshal From option. You can generate the code to unmarshal a JAXB object from one of String, Reader, InputStream, JMSTextMessage, or File.

    Figure 11 Select Unmarshal From

    image:Unmarshal From

    The Unmarshal Method will be generated as shown below.


    Figure 12 Unmarshal Method

    image:Unmarshal Method